So, I'm considering starting playing WoW, but just on weekends. Any recommended classes or trade skills for a first time player who intends to be mostly casual?
The gathering skills (mining, herbalism, and skinning) are the easiest to do. Don't take any of the following unless you plan to devote a lot of time/resources to them:
Enchanting is the only one that I'd say is worth it as a "creating stuff" profession, but hunting recipes is a pain, and we already have several in the guild (if you were thinking of joining ours). Ore always sells well, and skinning is easy (you're killing the monster anyway. . .) but so few people do herbalism that it probably makes okay money.
Are you going to play on Bladefist? (We're 82% Alliance - woohoo!!) Are you going to join our guild?
From what I've heard, Hunter is the easiest to solo. Warlocks are also excellent for soloing. Soloing a Mage is tough, and soloing a Priest or Rouge is asking for misery.
I just realized my post wasn't terribly well written - I'm Horde on Bladefist. It was more an expression of, "That's why we have 5-9 Tenacity stacks in WG!"
I say go Hunter, Warlock, and/or Shaman if you mostly intend to solo. Pets make life a lot easier, and with Shamans are effectively a Swiss Army class. WoWwiki is a good resource of information on how to build a character to maximize the soloing experience.
Gathering skills are the best route to go unless you want to farm and dedicate a lot of time and energy to grinding the actual creation skills up, even Enchantment requires grinding and I don't think its really worth the effort until you get up into your level 60s and higher. The Gathering skills also grant in game bonuses to things like critical strikes, stamina, or grant the ability to heal yourself.
Shaman's pretty much definitely out since if this happens I will likely be getting a lvl 70 shaman gratis with the account, and I want to start at lvl 1.
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Jewelcrafting
Engineering
Blacksmithing
Leatherworking
Inscription
Enchanting is the only one that I'd say is worth it as a "creating stuff" profession, but hunting recipes is a pain, and we already have several in the guild (if you were thinking of joining ours). Ore always sells well, and skinning is easy (you're killing the monster anyway. . .) but so few people do herbalism that it probably makes okay money.
Are you going to play on Bladefist? (We're 82% Alliance - woohoo!!) Are you going to join our guild?
From what I've heard, Hunter is the easiest to solo. Warlocks are also excellent for soloing. Soloing a Mage is tough, and soloing a Priest or Rouge is asking for misery.
http://www.wowwiki.com/Professions
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Join us on Quel'dorei. Horde, ftw!
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Gathering skills are the best route to go unless you want to farm and dedicate a lot of time and energy to grinding the actual creation skills up, even Enchantment requires grinding and I don't think its really worth the effort until you get up into your level 60s and higher. The Gathering skills also grant in game bonuses to things like critical strikes, stamina, or grant the ability to heal yourself.
FOR THE HORDE!
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OTOH, it made every major purchase from the first riding skill onwards difficult because I zapped every magic item that crossed my path XD
Regardless, my guild is pretty awesome. When people have extras of enchanting goodies, the dusts and shards go into the GB.
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P.S. Nubog on Spirestone (Horde!)
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