[NOTE TO THE POTENTIALLY OFFENDED: this is a rant about game design. It isn't a rant about anything else]
mechanteanemone has begun running a "Firefly" campaign using the mini-six system, and one of the design features of the system has me vaguely pissed off.
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I really like the way such things work in ICONS (my obsession du jour), where complications can be either player or GM driven and generate Determination, which is pure game currency.
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