A Brief Game Design rant

Jul 10, 2011 13:07

[NOTE TO THE POTENTIALLY OFFENDED:  this is a rant about game design.  It isn't a rant about anything else]

mechanteanemone  has begun running a "Firefly" campaign using the mini-six system, and one of the design features of the system has me vaguely pissed off.


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disadvantages, vitriolic ranting, roleplaying

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tfbretz July 11 2011, 01:03:05 UTC
For all its warts, one thing Champions/HERO does well is balance the values of Disads. Of course, it's had them longer than anyone else and it wasn't always the case.

I really like the way such things work in ICONS (my obsession du jour), where complications can be either player or GM driven and generate Determination, which is pure game currency.

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