Locations

Sep 06, 2008 17:09



•RAVIS SEUR•

INSIDE

ROOMS
As you should know by now, each character is given their own ID, the last three digits of which become their room number, which into turn, becomes their room.

Each room is the same as all the rest, no themed rooms nor fancy decorations. No. Just the same cheap dollar-store stained yellow wallpaper and and twin sized bed in every single room. Besides the bed is a small, wooden nightstand and a floor-stand lamp (both which seem to be ridiculously heavy, even for someone with super-strength). Each roof is equipped with two ceiling lamps and one rusty air conditioner, both activated by a remote found on the nightstand. Additionally, you will find one closet (where you can find some of your clothing, accessories, and trinkets -AKA: things of sentimental value-, minus weaponry) and one vanity equipped with a shatter-proof mirror (your hosts can't have you breaking their mirrors, after all. ♥)

On top of your character's vanity you will find a laptop and its charger. These will allow them to post journals and send messages to other character, however, they will not allow them to access the web or any IM services.

There is a door to the bathroom directly across your character's bed. It will include a toilet, a sink, a cabinet (on top of the sink, equipped with a shatter-proof mirror) stocked with the bare necessities (a toothbrush, toothpaste, and some soap just in case), and a shower. Do not worry, even if you run out of toilet paper, the Hotel staff will be ever so kind as to (magically) re-stock your room as soon as you step out.

REFECTORY
Don't go here expecting to see anything resembling food. Un-cooked meat, slightly yellow oatmeal, stale bread and waffles, green eggs and hams, and (God, did that thing just move?) others are seen on the buffet line. The Refectory is rather large, somehow managing to accommodate all the 'guests' into the room. All in all, your character needs to eat sooner or later, seeing as how our lovely hosts are not very happy when someone decides to starve themselves to death.

[See; menu]

LOBBY
Should you decide to ask the ridiculously happy (or perhaps, very well paid) Hotel Staff where you are, the Lobby is the place to go. Equipped with the latest technology (flickering lights, rusty doors, and type-writers) and decorated with bleak white walls and empty plant pots, the Lobby might just be the perfect place to vent some anger on a poor, one-lined maid.

Other
Beyond the lobby, at the end of a rather long (and boring, mind you) hall way, you will find a rather vast space, doors at every wall. In this part of the Ravis Seur you will find different rooms in which your character can have some "fun" in their pathetic, captive life. How kind of your host!

[More information on what this location contains may be found here.]



ENLEVER TOWN

TOWN SQUARE
At the end of Strage Lane, before it makes its turn, you may find Town Square. A large, enclosed area, with a statue in the center of a woman. She's in the middle of a large fountain, whose water looks more than interesting. It has a crisp tainted color, and some who have touched it say they've been burned. There's a man who died of poisoning, out of desprateness for a drink, but was it the water from the fountain, or the water from the Hotel...?

Inside Town Square, off in the corner you meet the Shed. Locked, most of the time, it seems decent at first glance. A second glance will tell you that something, someone was locked inside, and died. The minute you realize this, a screeching noise will erupt from it, and you feel as though your eardrums might burst.

[More information about what this location contains can be found here.]

MORTIS STREET
Don't expect any fancy five star restaurants here, nor any shopping malls. No. Mortis Street is probably the bleakest place you'll ever find. Run down shops and restaurants surround the streets, the alleyways reek of rot and decay, and at the end of all of it, you'll find the Ravis Seur.

STRAGE LANE
Strage Lane is a dark, long alley that winds off of Mortis Street, leading to Town Square. It curves to the right, leading down to the Jewlery Store, Restaurant, Movie Theater, Market, Church and a building you don't seem to know what it's called. Some say it's the Seur Mansion, but those who have been there say it's cursed.

IZPILDISANA ROAD
A long, quiet road that leads to an opening for the Market, Church, and the strange building. It meets Strage Lane halfway between the length of the Market. Izpildisana Road has been said to have a mysterious fog, at night, that hides the beasts of the town. It provides easy access to one coming out of the Ravis Seur, who would wish to take a shortcut to one of the buildings in the depth of the town.

THE CHURCH OF ST. AILICEC
The Church of St. Ailicec can be found along the eastern border of the town. A massacre once happened there, along with the beheadding of a statue. Blood is splattered and dried along the walls. Upon turning the corners to get to the church, you can faintly hear an organ playing. As you approach the church, it gets louder. The moment you set a toe into the church, the organ stops. So are you just hearing things, or is there some sort of mystery and reason behind the playing? The ceiling of the church, where it is not cracked, bears a vivid painting. Through the cracks you can see the sky of your world. Should you try escaping through the cracks, you find yourself falling to the ground before reaching the church's second story.

THE MARKET
The Market can be found by taking Ispildisana Road, or Strage Lane eastwards into the town. Like a typical, but rundown grocery store, the abandoned Market is stocked with food and cooking utensils. Nothing creepy here, other than the way the sign creaks in the wind. What you find is up to you, as some of the food might not be as good as you think.

*locations

Previous post Next post
Up