Ding COR32!
Part of why I am leveling Corsair is to prove to everyone how to play the job. I had a pretty good idea beforehand, but now that I’m actually playing it and having to make the hard decisions, I’m getting a lot more insight.
This is my first COR-based mathy entry, about how busting on rolls is actually a good thing.
(
Corsair Thoughts #1: Good CORs Bust! )
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You are right, corsairs that play overly safe only do the parties a disservice in the long run. Not only do they settle for sub par buffs, they are skipping the entire fun of the job which (at least for me) is variety the anticipation of whether or not I'm going to land that heavenly 11 right before a big fight. Sometimes, when I find myself getting overly nerdy, I find it useful to plot the roll values overlaying the expectation values for a double up. It can give some useful insight into when a double up is generally a good idea. Of course this mostly goes out the window once merits are taken into account, since snake eye can mitigate the risk of doubling up on bad rolls down to almost nothing and fold gives more room to take chances without having to worry about busting twice in a row. - Pyrefox
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I mean, your explanation on getting off the unlucky numbers was quite descriptive, but I think numbers would have made that clearer. Like "proving" that doubling-up would give 8.17% more attack on average than if you didn't do so.
Or, on the other hand, showing that the difference between doubling-up on a 6 or not is all but really relevant in the case of Choas Roll: Doubling-up has an EV of 22.5% without a DRK, while failing to do so gives 22%. Just so people don't feel like they're teh uber n00bz, just because they don't double-up Chaos Roll on a 6. ;-)
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Thank you for posting your insights. I'll have to keep them in mind (and give you proper credit) if I ever go forward with that project.
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