In the month following the end of my last contract I've done a lot of recentering. Specifically, I've been trying to rediscover what it is I love about video games so much that I'll gladly work an engineer's hours in an artist's living conditions just for another shot at doing it for a living
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Less obvious are the games that exist somewhere in the middle, like RPGs. On one hand, Diablo II. Wouldn't work at all without the boardgamey elements. Complex skill trees and forcing the player to do lots of arithmetic to make decisions are half the game, and the results of those decisions profoundly and rewardingly affect the more visceral experience of slicing things apart and blowing shit up in the other half. I used to criticize those kinds of games because five minutes at the level up screen is supposed to deliver enough enjoyment for each hour and a half ( ... )
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Complexity is indeed a reaction to people having mastered simpler ones. Genres tend to grow in complexity over time as once you've established the language of a particular game type you can express more complex ideas within that genre and the players demand increased complexity to keep purchasing it. This can ultimately lead to the demise of a genre as complexity spirals upwards, driving off new players while retaining an ever shrinking set of genre devotees (because you always have lossage over time ( ... )
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http://gammasquad.uproxx.com/
And, awesome. Awesome!
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And 1UP.com (which is also owned by UGO) doesn't do editorials.
Have been thinking about pitching to the Escapist, though. Just need something I can write about in a less bloggy, more journalistic tone.
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