There's a lot of color theory that's applicable to RPGs, both designing and running. I've always been of the feeling that the World of Darkness is successful because it's a good example of a limited-palette approach to worldbuilding and roleplaying, whereas D&D is successful because it's the jumbo-size box of Crayolas with colors you never even
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Thanks!!
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I'm not real patient (the ghouls I'm painting are drybrushed, which is a real no-no among the people who go for serious art on the wee things), but I've been at it enough that I can do a decent job. If it's better-looking than a pre-paint, excellent.
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