Picking a Palette

Oct 02, 2008 14:45

There's a lot of color theory that's applicable to RPGs, both designing and running. I've always been of the feeling that the World of Darkness is successful because it's a good example of a limited-palette approach to worldbuilding and roleplaying, whereas D&D is successful because it's the jumbo-size box of Crayolas with colors you never even ( Read more... )

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the_chimp_pimp October 2 2008, 21:01:41 UTC
Speaking as a professional artist, this is the best metaphor I've heard in YEARS.

Thanks!!

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eskemp October 3 2008, 01:15:33 UTC
Heh. Glad it struck a chord. One of the things I find about roleplaying games is that there is really nothing that doesn't relate back to the hobby somehow, and no discipline that doesn't have something to offer to maybe improve your game.

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eurika October 3 2008, 00:38:00 UTC
Did you inherit your mother's artistic ability? I was never very good painting the miniatures and admire those that can create art in that manner. Remember that pair of hippies that used to marble fabric. I remember watching them one spring break and thinking how cool they were to create something so beautiful. Wish I had some artistic ability. My saving grace is that I can cook and artists like to eat so the bartering there works in my favor.

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eskemp October 3 2008, 01:18:28 UTC
I would hesitate to call what I have "artistic ability." The thing about miniatures, though, is that they're essentially just complicated little paint-by-numbers things. Stay within the lines, and you can make something tidy-looking. Use some basic color theory, and it won't be garish or monochromatic. Be patient, and you can make anything look good with enough layers.

I'm not real patient (the ghouls I'm painting are drybrushed, which is a real no-no among the people who go for serious art on the wee things), but I've been at it enough that I can do a decent job. If it's better-looking than a pre-paint, excellent.

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