One of the things that is tricky to wrap one's head around when one runs multiple games is that different games are built around different ideas of scenes or encounters. Storyteller, for instance, has got a very clear idea of how scenes make up chapters, which in turn make up stories. D&D, on the other hand, has been very meticulous about mapping
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I'm sorry for my bad simple English, but I always like in-depth theorycrafting about role-playing-systems, so I just wanted to say: thank you. :)
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