Yeah, in the real world treats after fighting might not be the best idea, but I'd think in the sims they work pretty well in distracting pets and sims alike. :D
Yikes, that's some rule about having to keep the cats straight! I'd have like a million points minus, I have trouble keeping the *sims* straight on occasion!
[Spoiler (click to open)]I downloaded the gnome just for this challenge, that's how awesome it is. :)
Behavioral conditioning is a thing IRL, but fortunately not in the game. Although Peni Griffin over on MTS talks about "training" sims to roll certain Wants more frequently, so maybe it does exist... just not with food.
I put that rule in because I thought it would be easy, since I'd color code all the cats, which I did. The color coding doesn't work as well as I thought, though. That would be far less of a points problem if you had cats that looked more different -- maybe a black one and a white one and a calico and one with pink stars...
Humans make excellent cat servants. :)
Glad you enjoyed it! Thanks for reading and commenting! :D
Scientific studies have shown that cats don't know that you're not also a cat, although how studies have determined this, I have no idea.
Yes, the bell on the cat toy does wake sims up. I suppose it would wake me up too -- it's just loud enough to hear, but it wouldn't be making noise in a regular pattern that could be ignored, the way a ticking clock can be ignored.
I don't know if the electric gnome mod would work. It's forbidden until the OWBC is done, which it *technically* is, but I haven't finished with it yet so that doesn't count. Maybe once that's over, I'll put it in and watch the fun. :)
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Glad to hear you enjoyed the kitties -- thanks for reading and commenting! :D
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Heh, that gnome is pretty awesome!
Yeah, in the real world treats after fighting might not be the best idea, but I'd think in the sims they work pretty well in distracting pets and sims alike. :D
Yikes, that's some rule about having to keep the cats straight! I'd have like a million points minus, I have trouble keeping the *sims* straight on occasion!
Yep, pretty well-trained funny looking cats I'd say. ;)
That was a lot of kitties, and fun! :)
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Behavioral conditioning is a thing IRL, but fortunately not in the game. Although Peni Griffin over on MTS talks about "training" sims to roll certain Wants more frequently, so maybe it does exist... just not with food.
I put that rule in because I thought it would be easy, since I'd color code all the cats, which I did. The color coding doesn't work as well as I thought, though. That would be far less of a points problem if you had cats that looked more different -- maybe a black one and a white one and a calico and one with pink stars...
Humans make excellent cat servants. :)
Glad you enjoyed it! Thanks for reading and commenting! :D
Reply
I had no idea the cat bell on that toy woke sims up.
I wonder if you added the electric gnome mod if that gnome would zap her? Now that would be really funny.
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Yes, the bell on the cat toy does wake sims up. I suppose it would wake me up too -- it's just loud enough to hear, but it wouldn't be making noise in a regular pattern that could be ignored, the way a ticking clock can be ignored.
I don't know if the electric gnome mod would work. It's forbidden until the OWBC is done, which it *technically* is, but I haven't finished with it yet so that doesn't count. Maybe once that's over, I'll put it in and watch the fun. :)
Thanks for reading and commenting! :D
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