Thinking about doing character generation for a campaign of
rob_donoghue's this past weekend, has collided with some musings
I've been having about MUSH play, in order to produce a little bit of a
random thought this morning, that I wanted to capture while it's still
fresh in my head:
Satisfying roleplay requires mutual respect of character concepts.
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Elements of system and social contract in MUSHes then have to cross the distance between low trust and high trust: system might provide means for reinforcing "this is what I'm trying to be", and elements of the social contract might exist to support folks communicating clearly and respectfully with one another about what's going on in play.
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Then again, I'm also a fan of putting a big fat sign out front that says "Your level of trust for everyone must be this tall. If it's not, go find another game to play."
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