Concerning my previous post,
"irony" or distance, where I referenced something that Chris Lehrich said, I found the exact passage
here:
The point is that I do not think immersion (or whatever term you like) is what it claims to be, or what people claim of it. Here I'm with Fang: I don't think people immerse in quite the way they imagine themselves
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Jared Sorensen had good stuff to say about what makes funny games funny, and it was this same disconnect. IE, the humor doesn't live in the game world or out of it, but in the distance between the players and the PCs.
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