For a long while I've been wanting to write up a model of adventure & setting design for some types of campaign that I want to run. I was influenced by John Kim's
list of adventure models; this
thread from theRPGsite is also worth a look
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In general I think of the hybrid model I'm working on as a series of "overlays" on top of the primitive map of the setting. (And when I say "working on", I mean, "thinking about from time to time".) This type of table falls under a general class of dynamically interacting campaign gauges--if X happens, then it changes/modifies other procedures. In this case, by removing elements from a table; in other cases it could add elements, or a modifier ( ... )
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