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Feb 05, 2011 19:56



- DIRECTORY -

INFO TOP ⇈
Below are some (but not all) of the creatures (known as childs) you'll find wandering in the ash and mist of Nuadoria and its surrounding terrain.

Whenever a character enters Nuadoria from their world, it is possible some for of enemy or mob-type monster may appear in Nuadoria as a regularly seen danger. This is due to the threshold levels and the city's way of instilling fear. Even though it will be said to be a hallucination, it's one everyone can see regardless of the world they come from and is just as susceptible to its attacks as the one from that same world.

If you would like to add a monster to the bestiary to be roaming Nuadoria from your character's canon (or from a canon series that is currently in game), please leave a comment with the following form:

Name of Monster:
Canon Series:
Brief Description/Link to Description:
Link to Image:

Please note all information below is available ICly to your characters by accessing the bestiary file on their communicators.
⇪ Bestiary

the bestiary is currently up to date with childs recorded when seen. it will be updated as further subspecies are spotted.

CYCLOPS

An earth elemental child, these large creatures stand on two legs and run on four. They are highly aggressive, often unable to decipher between ally and enemy. They were once used as war weapons and produced mass casualties on boths sides as a result of their monstrous behavior and desire to kill.

Before Nuadoria's destruction, mages sometimes controlled Cyclops and were able to train and tame them for proper use on the battlefield. However, since only a few natives still remain within Nuadoria and its surroundings, Cyclops runs free and untamed, driven by its hunger and natural instinct. When wild, the Cyclops has similar behaviors to a large dog. They are not very intelligent and easily outsmarted, meaning escape is possible if encountered (and defeat, if one or a group is properly prepared), however they should not be underestimated.

A smaller more human form of cyclops also exists, but those are much less power and travelers will make formidable opponents. While aggressive to travelers, particularly in hopes of food and loot, they are more intelligent than their larger counterparts and will refrain from engaging if they believe the victim to be stronger than they are.

Both versions of cyclops are found within the city.code

ENT

An earth elemental child, this giant tree like creature is said to be nonaggressive and only sighted deep within Woodlight Forest. They usually take the form of actual trees as camouflage or are said to need to actually be summoned by a mage in order to see them, but venturing far enough into the forest will prove that you neither of those are entirely correct.

Since travelers can no longer navigate the forest and prolonged exposure creates disorientation and hallucinatory effects until the victim passes out, it's speculated that these large creatures may be responsibly for the rescue of these fallen travelers. They can use earth magic both offensively and defensively and are a force to be reckoned with if provoked or otherwise attacked.code

LOUVE

An air elemental child, this creature is normally only seen within the city in its smaller and younger forms. The size of the Louve varies greatly and can be anywhere from the size of a medium sized dog to the size of a building, when full grown.

Larger Louves are generally found in the Necropolis and are said to nest in the Sky Isles. They are neutral creatures when adults, only aggressive when protecting their young of feeling threatened. Younger (and consequently, smaller) Louves, however, are very aggressive, driven by their hunger and need to consume large sums of food in order to grow to the size that they do. They are particularly drawn towards magic users, but will attack and feed on just about anyone if paths are crossed.

It is possible to cross a younger Louve and have it dismiss a traveler if it has recently eaten. Louves consume a large amount of food and let it slowly digest over time, meaning they only eat at very infrequent intervals. Their feeding periods are averaged to be once every two months, although have been known to vary depending on the success of hunts.code

PROMETHEUS

A fire elemental child, this doglike creature has an open chamber on its chest, its only truly vulnerable point. The tentacles arising from its mane regrow immediately if severed. The monster stands up to about four feet tall and can be up to six or seven feet in length. It's highly aggressive and crossing paths with it is unadvised. Its teeth can snap steel, so if engaging in a battle do be careful it does not get a hold of your weapons. It's quick, but not strong, relying on its speed to take down its prey and kill it at its own vulnerable point.

The Prometheus usually roams the red and dark red zones of the city although has been known to trespass out into yellow and green zones if hungry or marking territory. While they make their home in the abandoned city, they are also often spotted within the forest in packs hunting larger childs.code

OGRE

A fire elemental child, this creature is normally only seen in red and dark red zones of the city and roaming the plains between the city and the forest. While ogres prefer the red and dark red zones to hunt for easy prey, they are by no means weak creatures. They are above average intelligence and selectively aggressive but when they are, they are extremely dangerous.

These monsters have a strong defense against magic and are best taken down the old fashion way with physical weapons. While they usually stay in their normal habitats, ogres have been known to trespass into the safer areas of the city in search for victims when starving. When hungry, they monsters lack reasoning and will attack anyone and anything they deem to be prey (which is just about anything living or breathing) at will.code

SPIRITUS

A dark elemental child, this creature is only seen within the depths of fog in the Necropolis. Its true form is unknown, although it usually takes the form of a floating dragon with long clawlike arms used from grasping at its prey.

Usually, this creature is nonaggressive, however its eyesight is poor and often mistakes travelers to the Necropolis of being its prey or its children. It is unable to tell the difference between hurting its prey and caring for its children, often resulting in this child's prey being its own species. If flesh is cut by the incredibly sharp claws on this creature, spirit energy from the individual is drained as well as physical injury. This doubles the fatigue and makes fighting it twice as dangerous. Swords and other weapons can only defend against attacks from Spiritus, but they cannot deliver successful damage or attacks. In order to defeat it, it's necessary to use magic via a user's own means or a gestalt.code
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