Work in progress. Covers normal mode.
Anything marked with an asterisk is untested, so when it gets you killed I'm sure we'll all laugh and laugh and you totally won't strangle me to death.
Table of Contents
Hammer Station (Level 13-17)
DN-314 Tunneler
- Tank & spank except for demolition droid spawn
- Skill: Laser Beam (single random target)
- Focuses damage on random player
- Focused player should be healer priority
- Skill: Demoliton Droids (add spawn)
- On-screen warning: DN-314 summons Remote Demolition Droids!
- Start glowing and explode, dealing AOE damage
- Too many to bother DPSing them
- Avoid them
Vorgan the Volcano
- 3 mobs
- Sawbones (healer)
- Torch (flamethrower)
- Vorgan (melee)
- Keep a player in Sawbones' melee range to stop him from using grenades
- DPS can offtank Sawbones and Torch
- Kill order: Sawbones, Torch, Vorgan
Battlelord Kreshan
- Get ready to run around a lot
- Can kill you with knockback off platform; avoid platform edges
- Tank where Kreshan's standing
- Fight can reset if knockback throws you out of room
- Skill: Frontal Blaster Spray (conal AOE)
- Used after knockback
- Tank points boss away from party
- Skill: Bomb (red reticle)
- Red circle appears on ground, then disappears leaving bomb in center
- Bombs will stay indefinitely so avoid
- Summons 2 adds:
- Weak, can be tanked by DPS if needed
- DPS/tank should kill them to keep them off healer
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Athiss (Level 19-25)
Professor Ley’arsha
- Skill: Affliction Field (blue reticle, big gas cloud)
- Summons add waves
- Weak; tank not really needed
- Waves of 2 then 4
- Conal AOE (bullet spam): group spreads out; tank faces boss away
Beast of Vodal Kressh
- Burn down handler adds at start
- Every 20 sec: Boss stuns tank for 3 sec then does knockback
- Tank with back to wall
- Knockback is frontal cone AOE; don't stand in front of boss unless tanking
- 1 min into fight: spawns handler and 4 beasts that go after healer
- Adds waves spawn for first 3 mins
- DPS, tank need to gather and focus down adds to protect healer
- After 3 mins, no more add spawns
Prophet of Vodal
- Tank pulls to bottom of stairs; faces boss away from group
- Immune to interrupts
- Skill: Crushing Affliction (high damage DOT + AOE explosion)
- 1.5 sec cast debuff on random person
- Does high damage (90% health DOT)
- Explodes after last tick; spread out
- Skill: Essence Drain
- Channeled cast that stuns tank
- Boss starts casting when health reaches 50%
- Flame mechanic: Every 25% health, boss vanishes and spawns 4 fireballs
- All flames target random player
- Kite flames
- Flames disappear ~15secs after boss reappears
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Mandalorian Raiders (Level 23-29)
Braxx the Bloodhound
- Has 2 un-CCable bloodhound adds
- Bloodhounds randomly aggro drop
- Tank adds and boss; focus hounds down
- Skill: Cleave (red reticle beneath boss)
- Melee DPS should stay away until Cleave ends
- If Bloodhounds are inside Cleave reticle, their damage/attack speed increase
Imperial Boarding Party
- Fairly difficult fight (four mobs, tough on healer)
- Can CC
- Kill order:
- Inquisitor (Vincine)
- Warrior (Rackham)
- Ranged (Kyrenic, Andan)
- Every time you kill one of the mobs, the rest get stronger
Mavrix Varad
- AOE rocket launcher (avoid reticle)
- Skill: Flame Burst (avoid reticle)
- Will jumps to corners of room and spawn turrets
- Focus turrets down then focus on boss
- Attacking boss instead of turrets will cause him to jump to next corner and spawn more turrets
- Turrets are CCable
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Cademimu (Level 27-33)
Officer Xander & EN-4C
- Tank & spank
- Droid (EN-4C) will randomly target and chase player (Kara Big Bad Wolf haha)
- Just kite him around platform
- Xander throws AOE bombs at random players
Captain Grimyk
- Flamethrower AOE: face away from group
- Summons 4 Ugnaught adds
- Very weak (5k HP)
- Tank should try to gather them
- Grimyk's flamethrower will also hit Ugnaughts (lol)
General Ortol
- Room split into 4 sections with rockets in ceiling (look up)
- On-screen warning: General Ortol is preparing to test fire a rocket!
- Seriously, look up
- See which rockets are lighting up and run to unlit quadrant
- Over 50% HP: 1 rocket fires
- Under 50% HP: 2 rockets fire
- Under 25% HP: 3 rockets fire
- Does knockback, can knockback into rocket fire if you're not careful
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Taral V [Republic] (Level 31-37)
Handler Gattan (Mini-Boss)
- Burn Gattan down first (cats have higher mitigation)
- Gattan uses AOE grenade on random player (8m radius)
- 2 cat adds
- Melee damage to random party member
- Immune to CC
- Focus fire one at a time when Gattan is down
Captain Shivanek
- Summons Ripper beast
- Either will enrage if Shivanek or Ripper go under 25%
- Tank grabs Ripper and pulls away from group
- Ripper does AOE stun
- Tank and Ripper should stay away from other players
- DPS hold Shivanek at platform
Doctor Zahren (Mini-Bosss)
- Summons adds (3 at a time) from specimen chambers
- Easy to AOE down
- Gives Zahren 25% damage reduction if left alive
PD-44
- Skill: Focus Fire (targets tank)
- Skill: Missile Blast (targets non-tanks)
- Does splash damage
- Group should spread out
- Trigger message: Target appears to be non-sentient
- Skill: Bombardment (red reticle)
- Starts appearing 75% health
- Can't avoid first hit
- Skill: Powerful Blast (cannons glow red)
- Interruptible
- AOE damage
- Trigger message: Secondary weapons charged, deploying
Lord Hasper (Bonus)
- Difficult, healing intensive
- Only tank/melee should be in room
- Ranged DPS and healer stand outside by door
- Skill: Force Lightning (channeled single target)
- Aimed at tank
- Easy to interrupt
- Skill: Force Storm (high damage AOE DOT)
- Cast after 3 Force Lightnings
- Can be negated by running out of room and behind wall after 2nd Force Lightning (not sure if this still works)
- Force Pulls group to Hasper (if he has LOS)
- Hits everyone with slow debuff
- Does high damage AOE DOT that will probably kill non-tanks quickly
- Tank should blow mitigation cooldowns
General Edikar
- Summons 4 droids at 75% and 50%
- Edikar moves to center and stops attacking briefly on add spawn
- 2 droids on each side
- DPS focus fire one side, tank grabs other side
- Stacks debuff on players that increases damage received
- CC-able; CC second wave if needed
- Throws DOT grenade at random player
- Interrupt:
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Maelstrom Prison [Republic] (Level 35-42)
X-37 Oppressor Droid
- Somewhat healing intensive; potentially dangerous for melee
- Skill: Power Punch (tank knockback)
- Tank should have back to wall
- Skill: Punishment (melee range AOE)
- Grabs random player (harpoon line animation)
- 4 sec channeled melee-range AOE
- Melee: Run out when you see someone get grabbed
- Keep player health topped up after Punishment
Colonel Daksh
- Tank & spank outside of Laser Eye Charge phase
- Skill: Laser Eye Charge
- Will murder you if you're in LOS
- Phase lasts ~30 sec
- Trigger message: Colonel Daksh is Charging his optical implants!
- Run in a circle around boxes in room to break LOS on Daksh
- End phase message: Colonel Daksh's optical implants have run out of power
Lord Kancras (Mini-Boss)
- Summons adds periodically
- AOE adds down
- Keep adds away from healer
Ancient Maelstrom Flayer (Bonus)
- Tank & spank
- Periodic stomp that throws everyone into the air and reduces health by 50%
- Get players to ~100% health before next stomp
Lord Vanithrast
- Burn down his pet first
- Tank Vanithrast away from party to avoid hitting party with Spinning Strikes
- Skill: Spinning Strikes (melee range AOE)
- 360 degree, melee range AOE
- Skill: Spike (ambush)
- Vanithrast vanishes immediately after Spinning Strikes
- Stealths and ambushes random player (high damage)
Grand Moff Kilran (Dude Who Was All in Your Face On the Esseles)
- Phase 1
- Focus fire his two adds first
- After enough damage is dealt to Kilran, phase 2 starts
- Phase 2
- Kilran jumps to the back of the hallway and summon adds
- Locks onto random player and uses Snipe (high damage)
- Avoid Snipe by running to one side and break LOS with boxes and pillars
- Kill adds along the way
- Reach Kilran and DPS to phase 3
- Phase 3
- Starts when Kilran hits 50%
- Same idea as phase 2
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Boarding Party [Empire] (Level 29-33)
HXI-54 Juggernaut
- Drops electric circles on ground; don't stand in them
- Skill: Energy Discharge
- Onscreen warning: HXI-54 Juggernaut begins to absorb energy from the generators!
- 2nd onscreen warninig: HXI-54 Juggernaunt prepares to discharge a torrent of energy!
- Channels lightning in four directions (+ shape)
- Skill: Rope Fling (tosses random player across room)
Major Alvena (Mini-Boss)
- 2 battledroid adds (CCable)
- CC droids; burn down boss
Sokan Do'Nair (Mini-Boss)
- 2 Jedi Healer adds (CC-able)
- Uses an annoying knockback attack
- Low HP: 5k
- If possible, CC adds and burn down boss.
- If no CC, focus adds first
Lieutenant Menerus (Mini-Boss)
- Don't stand in fire (circles)
Chief Engineer Kels
- 2 adds: Modified Assault Unit
- Tank away from boss
- Periodically boss casts damage reflect shield on himself and 1 add
- Reactor Cores
- 4 cores in room
- Onscreen warning: The [direction] reactor core is about to emit a deadly pulse of radiation!
- Move away from the quadrant of the room
Commander Jorland
- Adds: Medical Officer Alon (ranged) & Security Chief Massey (melee)
- Immune to CC
- Interrupt Medical Officer's heals and burn him down first
- Burn down Security Chief second
- Periodically casts damage reflect shield on Jorland
- Skill: Explosive Round
- Targets random party member
- 5m AOE splash damage
- Spread out to minimize damage to group
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The Foundry [Empire] (Level 33-37)
The Foundry Guardian
- Tank & spank
- Skill: Molten Burst
- Players need to avoid, but attack is possibly bugged and does nothing
HK-47
- Skill: Flamethrower
- Tank should face HK-47 away from group
- Skill: Snipe
- Hits random player, ~3k damage
- Try to keep players above 50% health
- Skill: Grenade
- Hits random player for ~1k damage
- Players should spread out
- Phase 1
- Summons 2 waves of adds
- Each wave has 2 droids; 2 melee then 2 ranged
- Onscreen warning: Extermination units, converge!
- HK-47 will knockback and teleport
- Tank and burn adds down
- Phase 2
- Once phase 2 adds are dead, HK-47 teleports to middle of room and encases himself in powercore
- Powercore has 4 pillars
- Activate each pillar to unlock HK-47
- Repeats phase 1 > phase 2 until death
Burrower Matriarch (Optional)
- Bonus objective boss
- Tank & spank
- Avoid acid spit on ground (~2k per tick)
- Uses frontal knockback
N4-10 Exterminator (Mini-Boss)
- Tank should face boss away from group
- Avoid blue circles on ground
Revan
- Skill: Force Choke
- If tank gets CC'd, Revan will attack DPS/healer
- Knockback
- Melee-ish range knockback that will throw players across room
- Try to stay in middle of room, or away from edges
- Possible aggro reset after knockback
- Skill: Force Push
- Throws random player across room
- Skill: Force Storm
- Revan starts casting at 50%
- Pulls all players to Revan and slows them
- Starts channeling AOE Force Storm (ticks for 200)
- Run out of AOE
- Healers can cleanse slow debuff
- Falling rocks
- Revan starts casting at 20%
- Avoid purple circles on ground
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Colicoid War Games (Level 37-41)
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The Red Reaper (Level 41-45)
Lord Kherus
- Drops aggro and jumps at random players
- Save taunt for aggro drop
- Skill: Soul Siphon
- Force Chokes a hostage
- Need to interrupt
- After interrupt
- Kherus jumps to one side of room and chucks crates at closest player
- Don't get ahead of tank
- Can LOS crates
- Will stop chucking crates if someone reaches melee range
- Kherus is immune to gap closers (like Force Leap)
SV-3 Eradicator
- Clear trash behind boss first (will aggro after boss dies)
- Shoots red and blue beams powered by pillars
- Glow on guns indicates which beam is being used
- 6 pillars in room:
- Stand next to a pillar if possible (healer, ranged DPS)
- Click base of pillar to flip colour
- Do not let all 6 be the same colour (boss will one-shot you)
- Ideally 3 red, 3 blue
- Periodically boss will flip all 6 pillars to one colour
- Skill: Concussion Charge
- Knockback & snare
- Can be cleansed
Darth Ikoral
- Phase 1
- Pull Ikoral across bridge so he doesn't throw you off the edge
- Tank & spank until adds
- Skill: Crushing Darkness
- DOT on random player
- Heal through or cleanse
- Phase 2
- On-screen warning: Ikoral has awoken his chosen Sith!
- Ikoral spams lightning
- Don't bother DPSing Ikoral or adds
- 2 adds spawn on sides:
- Stack behind adds so add is between you and Kherus
- Interrupt add's shield spellcast (Ancient Terror)
- When adds' shield drops, Ikoral's lightning will kill them
- Phase 3
- On-screen warning: Ikoral is channeling the ancient power he has gathered!
- Ikoral gets a 100% damage boost
- Stand in fire:
- Fire on the ground gives 50% damage reduction buff; stacks up to 4 times
- Anyone getting damaged should grab one
- Grab fire ASAP or Ikoral will grab them
- After going through phase 1 > 2 > 3, phase order becomes:
- Phase 1 > Phase 2 > Phase 1 > Phase 3
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Directive 7 (Level 45-49)
Detector (Mini-Boss)
- Focus town turrets first
- Tank & spank
- Interrupt Reconstruct (heal)
Mentor Assassin Droids
- Be ready to switch DPS to the droid without a damage shield up
- Beta (center droid), Theta & Zeta (bodyguards)
- Skill: Hail of Bolts
- Used by Beta
- Face Beta away from group
- Skill: Reflection Shield
- Orange shield that can appear on bodyguards
- Reflects all damage back to player
- Avoid long duration DOTs
- Skill: Absorption Shield
- Blue shield that appears on Beta and one bodyguard
- All damage abosrbed
Interrogator (Mini-Boss)
- Every 35ish seconds, a random player is cloned and an add spawns
- Focus adds down ASAP
Bulwark
- Healer/ranged should stand under the console that spawns Bulwark to avoid Bulwark Burst
- Skill: Bulwark Burst
- Uninterruptable, massive AOE
- Run under console to avoid
- Skill: Bulwark Smash
- Stuns and deals damage to the tank
- Skill: Cleave
- Tank should have back against wall
- DPS need to stay away from Bulwark's front
- Skill: Defensive Protocols
- Audio warning: "Defensive Protocols have engaged"
- Bulwark stops taking damage (green aura)
- Click the 2 consoles to right and left of Bulwark to resume fight
- 2 adds spawn to repair consoles
Assembler (Mini-Boss)
- 2 turrets
- DPS focus turrets down first
- Skill: Repair Mode (heal)
- Onscreen warning: Assembler is configuring repair mode
- Interrupt immediately
Replicator (Bonus Boss)
- Splits into 3 elite clones at 75%
- Clones split into 4 normals at 25%
- DPS Replicator to 75%, then focus clones one at a time
Mentor
- Claw on celing will follow random player
- Avoid red reticle
- Claws are tauntable
- Stage 1: Turrets
- Choose either right or left corner of room to LOS second turret
- Focus turrets down one at a time
- Stage 2: Processor Core + Guardian
- Onscreen warning: Danger: Processor Core [X] has overheated
- Run to core [X] and right-click it
- Core 1: SW corner
- Core 2: NW corner
- Core 3: NE corner
- Core 4: SE corner
- Kill 2 turret adds
- Green reticles will appear on ground until core is destroyed
- Mentor Core Guardian add spawns; tank engages immediately
- Stage 3: Processor Core + Turrets
- Immediately after Mentor Core Guardian dies, another processor core overheats
- The 2 turrets from Stage 1 respawn
- Destroy processor core first, then destroy turrets (like in Stage 1)
- Stage 4: Processor Core + Guardian
- Immediately after the 2 turrets are destroyed, another processor core overheats
- Mentor Core Guardian spawns
- Destroy processor core, then Guardian
- Stage 5: Final Processor Core + Mentor
- Immediately after Guardian dies, final processor core overheats
- Destroy processor core to engage Mentor
- Mentor channels beam on random player
- Avoid green reticles
- DPS race to finish
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