Эх кстати-ка раз, эх кстати-ка два!

Apr 16, 2013 05:30



Компьютерная игра Ecstatica II, как и первая Ecstatica, творения забытого ныне гения Эндрю Спенсера (Andrew Spencer), особо привлекательны той пугающе-чарующей атмосферой мрачного, средневекового, таинственно-мистического ужастика, что так мила сердцам их фанатов.


Read more... )

Leave a comment

Comments 4

XYZRGB anonymous February 26 2014, 22:13:14 UTC
EyeGem,
please could you publicize XYZRGBs of E2 maps? The plainest the format the better (e.g., 1 XYZRGB per line).
Thank you.

P.S.: were can one get your impressive renderer? How does it work? Source?

Reply

Re: XYZRGB eyegem February 27 2014, 21:30:40 UTC
https://mega.co.nz/#!pRVlRZTB!r8yfPc3B2q7Y0QXNemw0-D2WWe5convQXplzqTqehgY

Archive: e2.rar (WinRAR to decompress)
Inside: e2.pcd (point cloud data file in custom format)
Format: 16 bytes per point (float x, float y, float z, uint32 argb)

Reply

Re: XYZRGB anonymous February 28 2014, 08:38:32 UTC
Thank you! I am glad that the western sponsored undermining of Russia (e.g., by polluting the Runet with pornography/mauvais goût) has not yet dealt a death blow. What about your impressive renderer? (Are you an Unlimited Detail investigator?).

Reply

Re: XYZRGB eyegem February 28 2014, 22:05:26 UTC
What renderer exactly?

Those videos at ecstatica2.livejournal.com were rendered with better quality targeted voxel renderer at avg 0.0143 fps (60-70s to render just one frame). Low quality voxels (big ones by abs.size, far ones in depth maps) were shifted deeper into z-buffer to prevent hiding of high quality (small ones by abs.size, near ones in depth maps) details at same areas of 3D space.

There is another one with src, combined from Epic Cloud Renderer approach + using UD-like octree format + dynamic points subdiv/undiv: http://www.gamedev.ru/code/forum/?id=131271&page=206#m3082

Why are you interested?

Reply


Leave a comment

Up