The Soul Calibur series is the only weapons-based fighting series worth playing, so it occupies that special market niche certainly. But it was also a sequel to a Dreamcast launch title/killer app that game magazines had practically canonized. While it was available for all consoles, each version had a single unique character. The GameCube version
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I've been toying with working out a version of nethack (or another roguelike) that could be played on a console. With the advent of the XBox Live! Arcade, I've been wanting to see a solid roguelike experience spread to the masses.
Anyways.
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if you made the triggers inventory and equipment, I don't think that'd even feel weird.
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This sounds like it might be interesting to do on the side... though I'm way too busy right now, and I'm not really sure when that will change.
It would be most neat to join forces with some other Roguelike, but it would also take a lot of work to simplify the interface of something like that. NetHack is just too complex, and Angband's code is huge and hard to grok... but I wonder how hard it would be to give an existing Roguelike a simpler interface, without building FaBand from scratch.
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For now though, we're hooked on Warcraft (I know, it's sad) so there's really no point.
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