App for Bete Noire

Mar 29, 2011 23:27

1. Player Information
Name (or internet handle): Ronen
Current characters in Bete Noire: None.

2. Character Information
Name: The Doctor (Eleventh)
Livejournal Username: fallsoutofbox
Fandom: Doctor Who/Torchwood
Image: http://l-userpic.livejournal.com/108966415/26810695
Reserve: http://magistrated.livejournal.com/1299.html?thread=1326099#t1326099

3. Character Information II
Age/Appearance: 907 years old, but by human standards of appearance mid-late 20s. He is about six feet tall and slender, with a long, expressive face and a longish haircut to match. He has medium brown hair and hazel eyes.

Although superficially he appears identical to a human, there are honestly a whole lot of differences, chief among them having two hearts and a cooler body temperature.

He usually dresses in a manner that could be described as a cross between “university professor” and “hipster,” with a bow tie, elbow patches, slim jeans and utilitarian boots.

History: Main history | Recent history

I am planning on bringing him in near the end of the episode "The Big Bang."

Personality: Centuries ago, when the Doctor first went against the Time Lords' policy of non-interference, it wasn't with the intention of being a hero. Even today, the majority of his traveling is motivated by little more than a desire to see and experience whatever the universe has to offer. Still, it didn't take long of getting caught up in other people's problems for him to realize he was rather good at solving them. Now he doesn’t just take the problems in stride, he sometimes goes seeking them out. A bit of valiant altruism, a ton of scientific curiosity, and the knowledge that there’s no one else in the universe with both the technological and mental resources he has - that’s what motivates the Doctor’s heroic actions.

Dangerous situations don’t tend to rattle the Doctor, because experience has taught him to be optimistic. It’s been his experience that there is always some amount of hope, and that things do usually turn out for the best so long as people keep thinking and keep striving. And when it really looks like things may not turn out well - when the Doctor shows worry or fear - that’s when those following him know it’s time to be really scared. He’s seen it all, so something that gets him rattled must be beyond serious.

He abhors violent conflict and tends to save it for a last resort, only consenting to its use when an enemy or obstacle has proved insurmountable by other means. He sees it as not only an “easy way out,” but a brutish one at that, and a potential waste of life. In the Doctor’s mind, even potentially violent beings deserve a chance to see reason - unless they’ve already proven themselves to be incapable of seeing it, like a certain bunch of tin cans he could mention.

Most of the time he comes off as manic and slightly distracted. The Doctor’s mind is moving constantly, often at a much faster rate than a human’s, and sometimes the rest of him has trouble keeping up. He also doesn’t shy away from talking himself through his thought processes, so he rambles.

He can be arrogant, at times. His reputation has long since caught up with him, to the point where he might try and scare off an enemy just by mentioning who he is and making a vague threat. And hey - sometimes that works, and it’s not as though that reputation hasn’t been earned. But his overconfidence can also lead him to rash acts, or to miss important details until it’s too late.

All of the above has been true of the Doctor for a long time. As for his eleventh incarnation in particular, an easy way to look at the specifics of his personality is to compare him to the one that came before.

The tenth Doctor had to deal with an incredible amount of loss, but after having regenerated he appears to have gotten over it. This is partially true: regeneration helped him move past some of his pain, so he’s generally more upbeat. But it also helped him get better at covering up the pain that was left over. This explains why Eleven comes off as less emotionally vulnerable than Ten, but also has a shorter fuse when it comes to anger and frustration. He’s closed off the part of himself that had to cope with losing Rose (twice), losing the only other surviving member of his species, and having to wipe his best friend Donna’s memories of him, but it hasn’t made him void of emotion and what’s left has to go somewhere. So instead of getting sad, Eleven gets angry, judgmental and cold. Some might say he seems a little less human, and the Doctor himself would probably agree: he sees humankind’s capacity for emotional suffering as a large part of what defines them.

Even as Eleven has less of what he would call "humanity," he is more gregarious than his last incarnation - more willing to open himself up to casual social interaction and friendship. After a bad experience on Mars, the Doctor realized that being on his own for too long can tempt him toward the darker side of his arrogance and rashness, and lead him to cause some pretty bad damage to himself and others. He wants to make sure that sort of thing doesn't happen again. It’s worth the risk of potential loss for him to keep perspective.

He’s still likely to keep people at an arm’s length, though. Getting too close, especially in a romantic sense, means opening up to a whole different level of vulnerability, which to the Doctor is going too far in the opposite direction. He’s doing his best to walk the line between being alone and getting too involved.

Sexual Preferences/Orientation: The Time Lords were asexual in practice, but not incapable of having sex. As for the Doctor himself, while he is as generally disinterested in sex as the rest of his people, he has shown signs of romantic affection and intrigue. If he ever allowed himself to open up to a romantic relationship with someone who wanted physical affection he wouldn't deny them it, but they would need to take the initiative on it because sex isn’t something he feels a need for. Romantically, he leans toward women.

Then there's the question of Jack Harkness. Jack is a living, breathing, scientific impossibility, and the Doctor finds him simultaneously repulsive and fascinating to the point where he has an instinctual reaction to Jack’s presence. This isn’t a sexual feeling per se, but the influence of Bete Noire might nudge it in that direction if the muns wish to make it so.

Powers: In addition to having super-human senses, the Doctor has a telepathic ability. He can connect psychically with anyone through physical contact: he usually does this by placing both hands on either side of a person’s head. When communicating with other telepaths, physical contact is not necessary, although difficulty increases with distance. He can also communicate psychically with animals.

Not-strictly-a-power-but-might-as-well-be are the gadgets he often relies on. There are two that are on his person at all times, including when he enters Bete Noire:

-A piece of slightly psychic paper, which can fool just about anyone by showing them exactly what he wants them to see on it. It isn’t perfect: creatures with basic psychic training or natural abilities are able to see through it. The psychic paper can also be used like a universal passkey if the Doctor holds it up to a card scanner.

-A sonic screwdriver, which can affect any type of electronic machinery (make it turn on/off, short it, bypass its passcode[s], heighten its power etc), create heat/start fires, amplify sounds, unlock most locks except deadlocks, scan an area for all kinds of signals, and scan living beings to check their health. It does not do wood.

Usually he has a time machine, but at the point I’m sending him into the game it’s sort of... exploded. =D

Reason for playing: I love his general upbeatness, even in the face of darkness or danger. I love his quirkiness and his randomosity. And I love that he DOES EPIC SHIT. The significant majority of characters I’ve played in the past have been everymen/women, but I’ve also found that being one of the heroes can be a lot of fun. His voice is a pretty fun one to write, as well as a challenge, because of his rambling and talking himself into circles, and every time I’ve written from his perspective before I just end up grinning.

Why a panfandom setting? Well, playing the Doctor in a Doctor Who-based game seems like it would be simultaneously too easy and too difficult. He has to be the center of a great deal of the action, and he almost always saves the day. Putting him out of his depth gives him the chance to be, in the sense of personal control, just another one of the crowd. Not that he won’t try to grasp a level of control and do all sorts of day-saving, but this being Bete Noire I imagine he’ll fail at least as often as he succeeds *evil grin*. Plus I’ve always liked the idea of panfandom games in general: smooshing a bunch of characters from different fandoms together and seeing what kind of CR falls out. As for why not a dressing room... they don’t seem to offer the same kind of long-term traction for CR and plot that an official game has, and especially not the same depth of metaplot. I see dressing rooms as more of a momentary distraction, or practice for an official game.

I don’t have many solid plans for what to do with the Doctor in BN, but I do have some inklings. He's going to miss his home universe and the friends he left behind, so he's going to be attracted to people who remind him of them, or others who have that certain "Companion je-ne-sais-quoi.” He's also going to be studying as much as he can about the nature of the city and why it works the way it does, probably getting pretty confused and flustered in the process. Then of course there's the whole trying-to-be-a-hero bit, though some of his efforts are bound to be unsuccessful and/or misguided.

ooc, apps, bete noire

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