A lesson learned (Typewriter Brodeo ITLJP)

Jun 28, 2010 15:04

While I was struggling and drowning under Shriekonomics (for reference and CERTAINLY NOT A PLUG http://www.weaponizer.co.uk/oneserial.php?subid=6&partid=1), two lessons became clear to me: one, never do anything remotely longform without a hard-ass outline, ( Read more... )

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ladina June 29 2010, 20:28:06 UTC
For what it's worth, in first person random stuff that you don't explain seems fine as long as you don't go nuts with it. If the terms are close enough that people can figure it out then even better. Artificers, can be broken down and people can say "Ahh I get it." And Bruja are a thing that either you know from gaming or latin culture. Doing this in third person would worry me since you're looking at the story from an outsider's view. At least in first person you figure the person narrating wouldn't take time to explain what an artificer is because he/she would know already.

Always have a cheat sheet, glossary, dictionary, source book of your own terms and world. It helps keep continuity and keeps you from reinventing the wheel or appearing as though you're just making it up/adding on to it as you go along.

I gave up on writing, turns out I'm a better editor than writer so I hope it helps.

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