Resoultion, Forms, Currency

Apr 21, 2009 21:49



Characters will have base attributes: Physical, Mental and Social {maybe energy}. These traits will be numbered 1 -5, based on the immortal. They will also have skills, dealing with broad skill subjects. Characters will be given the option to take “narrow” skill subjects, which come cheaper, but are much less useful.

(1) Chits and cards: ( Read more... )

alice's bar & cemetery

Leave a comment

Comments 2

demihappycow April 23 2009, 01:45:33 UTC
I'd be careful of having any substances that people can acquire in game be worth XP, or able to provide auto-wins. It is the sort of thing that can get out of control fairly quickly.
Maybe retests, or spending it for bonus traits (kinda like burning blood for more physical traits for vampires).
If it takes relatively large quantities to provide XP it probably wouldn't become a big issue.

Reply

fiora_da_insane April 24 2009, 12:30:23 UTC
You are very correct on both counts.

For the auto-win, yes, you are correct, it would be better to have it be used for re-tests, or to get extra things for a little while.

As for the XP, I was thinking it would take a good portion to get the XP, and the it be difficult to obtain. It's an idea that will probably get scrapped though, due to potential for abuse.

That is, if I use the ambrosia/currency thing at all.

As always, thanks for the input!

Reply


Leave a comment

Up