Characters will have base attributes: Physical, Mental and Social {maybe energy}. These traits will be numbered 1 -5, based on the immortal. They will also have skills, dealing with broad skill subjects. Characters will be given the option to take “narrow” skill subjects, which come cheaper, but are much less useful.
(1) Chits and cards:
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Maybe retests, or spending it for bonus traits (kinda like burning blood for more physical traits for vampires).
If it takes relatively large quantities to provide XP it probably wouldn't become a big issue.
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For the auto-win, yes, you are correct, it would be better to have it be used for re-tests, or to get extra things for a little while.
As for the XP, I was thinking it would take a good portion to get the XP, and the it be difficult to obtain. It's an idea that will probably get scrapped though, due to potential for abuse.
That is, if I use the ambrosia/currency thing at all.
As always, thanks for the input!
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