Light source kinda makes me read the scene reading left to right, which suggests a world grounded in literature, which suggests a Jules Verne kinda thing which is already sort-of reflected in the design (in that steampunk way that everybody seems to pretend is Jules Verne). Brightening the shade of the room makes way more cartoon sense, I was totally wrong (I was operating too much in theatre sense). The effect of the new brown-tan-wine-red color relationship on what is now the upper-right corner of the frame is a more unified character design for the bugs, making them play ball with the scene than the former version. It makes so much more sense. Of COURSE you would want something a little more flatter-lit and less 3-D "dramatic," because you're working in a flat medium and it just works better. Additionally, you've got this no-wasted-space thing going on where every square half-inch of the screen is involved in telling it's own story, something that might have disappeared in the darker version.
PS You draw insects in a way that make me kinda want to look at insects. It's such a loving treatment of the form that I can't help but admire the unique curvilinear segmentation that is essentially "insect." It's like Fourier saying every sound is made up of sine waves - every frightful angular bug is made up of curves.
Will go withdraw self from arse again. V. sorry. Prone to unavoidable moments of spastic analysis. I think I have the postgraduate education equivalent of Tourette's syndrome.
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Light source kinda makes me read the scene reading left to right, which suggests a world grounded in literature, which suggests a Jules Verne kinda thing which is already sort-of reflected in the design (in that steampunk way that everybody seems to pretend is Jules Verne).
Brightening the shade of the room makes way more cartoon sense, I was totally wrong (I was operating too much in theatre sense). The effect of the new brown-tan-wine-red color relationship on what is now the upper-right corner of the frame is a more unified character design for the bugs, making them play ball with the scene than the former version. It makes so much more sense. Of COURSE you would want something a little more flatter-lit and less 3-D "dramatic," because you're working in a flat medium and it just works better. Additionally, you've got this no-wasted-space thing going on where every square half-inch of the screen is involved in telling it's own story, something that might have disappeared in the darker version.
LOVE IT~<3
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It's like Fourier saying every sound is made up of sine waves - every frightful angular bug is made up of curves.
Will go withdraw self from arse again. V. sorry. Prone to unavoidable moments of spastic analysis. I think I have the postgraduate education equivalent of Tourette's syndrome.
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