Player Information ;
Your Nickname: Lettie
OOC Journal:
elarion; not used often though
Under 18? N O P E
Email/IM: lettie347 (aim) & lettie347@gmail.com
Characters Played at Singularity: Brand new!
Character Information ;
Name: Tali'zorah vas Normandy
Name of Canon: Mass Effect
Canon/AU/Other Game CR: Canon
Reference:
Mass Effect Wikia Canon Point: After the conclusion of Mass Effect 2, but before the Arrival DLC
Setting: The Mass Effect world revolves around many races of aliens coexisting with their newly-discovered brethren, the humans. In the year 2148, human explorers om Mars discovered the remains of an ancient civilization -- in the following years, the artifacts discovered here revealed new technology that allowed humankind to travel far beyond their home galaxy. These devices, called mass relays, allowed instant transportation of starships to any other relay connected to the mass effect network. Mass relays function by creating a mass-free 'corridor' of space-time between each other that transports a ship based on its measured mass. The relays have existed since the time of the Protheans, far before any of the current surviving species can remember. Other space travel is accomplished through FTL (or faster-than-light) technology; by exposing element zero to electric currents, individual mass effect fields can be created. The mass of the object inside of these fields (ie- the ships) is decreased to the point where accelerations faster than the speed of light become possible.
At the centre of the Mass Effect universe is the Citadel, a gigantic space station in the Serpent Nebula. The Citadel acts as the main hub of the interglactic community; it is the place where most political, cultural, and financial matters are taken care of. The Citadel has actually existed far longer than any of the races currently living in the universe, and is revealed in Mass Effect 1 it was not in fact created by the much-praised Protheans, but by a group of organic machine-ships called the Reapers. The Reapers routinely cull the intelligent races of the Milky Way galaxy by ensuring that these races use the Citadel as the centre of their world; once this happens, a signal is sent by Sovereign (a 'vanguard' Reaper) to the Keepers of the Citadel that instructs them to open the mass effect relay into deep space. Once open, this relay allows Reapers to flood into the Citadel and kill the leaders of all the Citadel-centered species, and eventually the rest of universe's sentient creatures.
At the conclusion of the first Mass Effect game, Commander Shepard, a human agent sent to the governmental centre of the Mass Effect world known as the Citadel to inform them of the Reapers' plans, has stopped the initial attempt at destroying the current universe.
Mass Effect 2 centres around a group of beings known as the Collectors, who have been abducting human colonies. The Collectors live beyond the Omega 4 Relay, previously inaccessible to the rest of the universe. It is revealed by Cerberus, the human-run network that resurrects Commander Shepard after Shepard's death at the hands of a geth attack, that the Collectors are actually working with a new Reaper threat named Harbinger. Shepard eventually locates a way to pass through the Omega 4 Relay in order to destroy the Collectors and the threat they pose to the rest of the universe using a Reaper IFF transponder -- once they pass through the Omega 4 Relay, however, they discover that the Collectors are in fact the now-enslaved Prothean race, forced into servitude to the Reapers after a failed attempt to create a Reaper-Prothean Hybrid. The abduction of the human colonies was simply another phase in the Reapers' plans to create a new human-like Reaper. Shepard and the rest of the Normandy crew manage to defeat the Collectors and destroy the in-progress Human-Reaper hybrid. It is at this point that Mass Effect 2 concludes.
The technology is as advanced as you would expect of a universe that is capable of travelling roughly a dozen light-years in a day's time -- devices called omni-tools act as diagnostic and functional tools that help with tasks like hacking, repair, decryption, and the application of first-aid procedures. These omni-tools also control and spawn combat drones (mechanical orbs that can distract and/or attack enemies). Other notable technological advances in the ME world are the VI and AI constructs. VI (Virtual Intelligence) refers to programs utilized to make a computer more user-friendly. VI are not self-aware, however -- they are simply programmed with complex behavioral parameters. This is in sharp contrast to AI (Artificial Intelligence) constructs. AI are self-aware computing systems that are capable of independent thought and learning; the geth are the ME's answer to AIs-gone-wild. More on the geth later, though.
The races of the Mass Effect world are diverse: the asari, arguably the most powerful and respected species of the galaxy, are a mono-gender race known for biotic prowess. The asari were also responsible for founding the Citadel council. The The hanar, a jellyfish-like species, are extremely polite and worship the Protheans. They also rescued the reptile-like drell from their dying homeworld; as a result, the drell are loyal to the hanar. Other members of the Citadel include the quick-thinking and quick-talking salarians, the miltaristic and disciplined turians, the trade-saavy volus (a client race of the turians), the conservative and slow-moving elcor, and of course, the humans.
Other races less-respected on the Citadel include the criminalistic batarians, the proud and war-like krogans, and the scavenger-race of the vorcha. The Mass Effect universe has many other races as well, but these are the most-mentioned of them.
The quarian race itself is a nomadic group of creatures who exist in what is called the Migrant Fleet, or large band of ships that travel together. They value the group over the individual, and are forced to travel without a home planet because of a lost war between themselves and the AI species that they created, the geth. It seems that the geth have actually split their collective consciousness into two factions: one that supports the integration of organic beings into its society, and one that wishes to destroy all organic life in the universe. Legion, a geth collective and member of the Normandy's crew, represents the former camp. Quarians are often looked down upon by other races and many people consider them to be thiefs and scoundrels, although most of the quarians encountered in the game are highly intelligent and honourable. The immune system of quarians has always been poor, since their home world's biosphere had relatively few pathogenic microbes. Their immune systems worsened as they lived for longer and longer on their sterile ships. It became necessary for them to wear bio-suits to protect them from outside bacteria and viruses, even when living on their ships.
Personality: Being born into the Migrant Fleet means that Tali'Zorah is more comfortable in bustling, loud environments than she is in a quiet household. In fact, she finds it rather distressing to be anywhere that the machinery runs quietly -- in the Migrant Fleet, this usually means that life support is failing or worse. She enjoys crowds and being around large groups of people because it reminds her of home.
Having found little time for the nurturing of relationships in her ambitious life, Tali is notoriously awkward with expressing her feelings toward anyone and is prone to fits of rambling around people that she cares about. Canon states that Tali is a mechanical genius, having few matches outside of the Migrant Fleet. There are downsides to this, though, primarily that if she isn't busy with some sort of project she has a need to start one. She can't stand feeling useless or like she isn't contributing to anything. She is aware that she's good at what she does, but tries not to make too big a deal out of it -- unless someone is trying to stop her from helping them because they think she's young and incapable.
Her whole life has centred around trying to make her father (and by extension, the rest of the Migrant Fleet) proud of her, and she thinks that joining Shepard's crew to save the universe is a worthy way to do this. In some ways, Tali is still very immature -- she's very frank and open with her body language, and when she finds someone attractive she can't be subtle about it; she'll talk constantly about them. Although she is cautious around people until she finds out their true beliefs about quarians, she is friendly enough and tries to offer up information to others that she believes is helpful.
Having never had a human form, Tali is in all likelihood going to attempt to 'overdose' on many of the things she's never experienced: she'll eat different foods until she gets sick, she'll probably go out in the sun for too long and get a nasty burn, and she'll likely try and smell everything in sight -- this last curiosity is probably going to take a while to go away.
Although she was not close to her father, his death and finding out that he was lying to her about the reasons she needed to send him geth has upset her greatly. The fact that her father would keep anything from her hurt her deeply; she had always convinced herself that her father had just been too busy rising in the ranks of the Migrant Fleet to show her how much he loved her, but his keeping secrets from her made her believe that perhaps he'd just gotten too obsessed with providing for her to realize what would be best for their family.
The safety of the group she is affiliated with is Tali's prime concern; she will put herself at risk for the 'greater good' without a second thought as long as she respects the leader of said group. Her loyalty is built on an entire childhood being taught that you protected your own no matter what the cost, so although it is going to be hard-earned it is well worth the effort.
Abilities, Weaknesses, and Power Limitation Suggestions: The most obvious weakness as far as Tali is concerned is her exclusive dependence on her environment suit. Removing her from her suit is life-threatening and should only be done in hermetically sealed clean rooms; even a few hours outside of her suit is going to at best give her a severe allergic reaction that will end in mucus and goo, and at worst could possibly kill her. Tali does show a willingness in-canon to remove her suit in order to be physically intimate with someone else, but she recognizes that it is a major concern and risk.
The majority of Tali's skills and powers come from her omni-tool: the device allows her to hack into computers and access open networks. It also gives her access to her combat drone, which can draw fire and shock nearby enemies. She is also proficient with two classes of firearms: shotguns and pistols.
As far as power limitation goes, it will be more than adequate to simply tone-down the abilities of Tali's omni-tool and perhaps make it impossible for her to generate drones...or just keep her from being able to try and hack the AI, really.
Inventory: (1) Environment suit
(1) Omni-tool, standard issue programming for decryption and machinist specs
(1)
M-6 Carniflex pistol(1)
M-22 Eviscerator (1) Suit repair kit
(1) Box of nutrient paste (1 week supply)
Appearance: Tali is of average height for a quarian, shorter and slighter of build than most humans. Like all quarians, she has three fingers on each hand and three toes on each foot, and her legs are bowed backward. Oh, and don't ask about her ears, if you've heard the rumours -- they are a topic of some great sensitivity. Features of Tali's face (and even whether she is blushing or making any sort of facial expression) are greatly obstructed by the screen of her suit. The only thing visible through the screen is the faint glow of her eyes. Her voice is modified slightly as it moves through her breathing apparatus, but she still comes across as soft-spoken and even quiet. Few people see the faces of quarians because it is so dangerous to their health to be exposed to the outside environment.
Like all quarians, Tali wears her enviro-suit constantly. It is a close-fitting, compartmentalized and extremely sophisticated cover that protects her from having severe allergic reactions to ... almost everything, really. Her particular suit is embellished with a violet headdress covered in swirling designs; this particular style of suit signifies her as a full adult of the Migrant Fleet. All enviro-suits are also equipped with nerve stimulators for the adventurous quarian who wants to experience pleasure and sensation without risking their health.
All of Tali's powers are a product of her omini-tool and various other tech upgrades attached to her suit (they are easily removable). Tali is skilled both technically and mechanically. She is proficient with pistols and has some aptitude with a shotgun; with her omni-tool, Tali is able to both hack and overload machines. She is also excellent at the decryption safes and locked doors if they are electronically controlled. Her omni-tool summons a combat drone named Chiktikka vas Paus that can draw enemy fire and electronically stun certain enemies.
Age: 24
OC/AU Justification ;
If AU, How is Your Version Different From Canon, and How Will That Come Across?
If OC, Did You Run Your Character Through a Mary-Sue Litmus Test?
And What Did You Score?
Samples ;
Log Sample:
Ongoing right here! Network Sample: [It doesn't take her too long to figure out how the device works - she flicks on the video feed and focuses it so that it's squarely on her face.]
I don't suppose it would be possible to request an audience with the ruling body of this -- city.
[It's so -- empty. It's like the Citadel after the evacuation, it's -- all too familiar. And most of all, it's unsettling.]
[Being in this hostel is like being on her pilgrimage all over again -- with slightly fewer people trying to kill her, at least so far. She can't eat any of the food from the soup kitchen, but she's always got emergency nutrient pastes with her. They aren't tasty, but they'll keep her alive.]
For anyone else that might have arrived from the Normandy -- let me know that you're safe.
And please, let Shepard be with you.
[She's still smoothing her hands over the edges of her suit, feeling the areas that were just sealed with this place's medical devices. She doesn't trust them as far as she can throw them, especially right now.]