...and why part of still sucks badly enough that someone with half a brain should have fixed it by now.
The Demoman: NEEDS DESTRUCTIBLE CHARGES. Seriously. Make it so that fire, bullets, etc will set off his charges. The cheese factor of the sticky bombs is WAY too high, especially considering that if they're in place (especially somewhere you
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you can easily push alot of stickies at once with a single rocket or a single demomine.
demomen also die like fleas against snipers AND scouts!!
and dude seriously... if the demomen had these charges you want.. he would be USELESS. because anyone could shot the goodarn stickies and preventing the demoman to do enought damage...
an sticky is like 35-60 damage.
you need 4 to destroy a sentry.. now if you use an engineer to shot the stickies.. the sentry WILL NEVER DIE.
making the game harder, always having to rely on a good soldier's splash, or a UBBERED char like pyro or heavy.
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2. I'm not suggesting giving the engineer a more powerful gun, per se...just a more interesting one. Something with more flavor than the standard shotgun or pistol.
3. Yes, I realize it's a team game, and I play it as such...but if you eliminate the spy (or at least nerf him back to what he was in TF1), engys could actually go have fun, rather than just hanging out in one spot the whole game out of necessity.
4. I'm not looking for Quake, I like TF2...but the game should be equally fun for every class. Noone should have to either sit around bored (like the engy), or feel that their attacks are often useless (like the pyro).
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Engineer: By the time people take notice of you getting sapped, your stuff's down and you're usually dead. It's almost impossible to knock off sappers and kill the spy at the same time. Also, shooting everyone as they get near you isn't all that easy. Plus, pyros often aren't around for spy checks, and I understand that. It gets very boring just hanging around.
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the sniper or spy is the most usual.
in the engineer thing, thats why you use telporters to get there fast to fix your stuff... ( hide your port or use it to "detect" the spy in advance, its tempting for them to zap your stuff )
like I say, I think you need way more practice to fully enjoy the game insteath of finding flaws.
the stuff you say "flaws" are balancing .
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Yeah, I would agree that scouts would be more balanced if they had a less useful weapon. I also think being on fire should impair snipers, but it just keeps them from "building up" a shot. Basically, they can aim, but they can't focus.
I never play soldiers, and I think that's why. Rockets should pack a lot more punch that one little poof. You might as well be shooting fireworks. :/
Also, yes, soldiers are much too slow for what you get.
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