My last post about Team Fortress 2 has uncovered what is basically at the heart of the problem with online gaming...from competitive games (like TF2) to level-crunching RPGs (like World of Warcraft
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I agree with the MMO points. There's just no way someone with a full time job can compete with someone who goes to school or works part time or does nothing but play all day. Time is the basis of improvement and there's no other way to compensate it. Some other MMOs like Exteel for example, are experimenting with letting players buy stuff with micropayments to level the playing field for those with jobs and lives. Of course this draws huge outcries of it being unfair by those who have all the time but none of the money and currently rule the roost
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