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Sep 23, 2010 06:10





[ CHARACTER INFORMATION ]

Name: Nura Nal-Dox (Dream Girl)

Age: Really 18, but looks around 20.

Gender: Female

Fandom: Comic Book, DC Comics’ Legion of Super-Heroes v.5

Timeline: Adventure Comics Issue 4.

History: On Naltor, natives are gifted with the ability to see the future. But where others see 20 seconds ahead, Nura Nal saw 30 seconds. This led her into law enforcement, but she left her training as a Precommando to join the Legion. On Earth, her fellow Legionnaires regarded her as somewhat of an airhead because her visions often left her oblivious to her present surroundings.

Dream Girl returned to Naltor with a group of Legionnaires when thousands were driven mad by "dream deprivation." The Legion noticed that only "underagers" were affected and soon uncovered the truth. The Public Service technology used to monitor underagers was itself negatively affecting Naltor's youth. While on Naltor, Nura received a particularly disturbing vision of great catastrophe. Naltor's High Seer had seen it as well, and sought to spare his people from experiencing the vision.

Dream Girl's began to encounter blackness in her visions. Part of her knew what this meant. When the Legion's battle with Lemnos came to a head, the villain sent suicide bombers into the Legion plaza and headquarters. As the building collapsed, Dream Girl guided others to safety, but perished herself when the plaza fell.

Brainiac 5 had always acted as though Dream Girl were an anomaly or an annoyance. In truth, he was in love with her. Upon her death, he acted immediately to preserve her body-and, he hoped, her soul. He deduced that a person's soul was merely energy and he housed Nura inside one of his force fields to keep hers from escaping. Her body remained in suspended animation until he could finalize his plans to resurrect her. Her fellow Legionnaires held a special memorial where one Legionnaire at-large, Reflecto, was delusional that she'd been his girlfriend.

Brainiac 5's plan involved using the powerful mental powers of their former foe, Lemnos, to restore Dream Girl's psyche and soul to her body. Brainy told few of his plans and soon absconded with Dream Girl's and Lemnos' bodies. He piloted an ancient L.E.G.I.O.N. craft into space along with Light Lass and Element Lad and Atom Girl, all of whom were drafted to help him reanimate his love. Using the power of a pulsar star plus Lemnos and the Legionnaires ... something happened. Dream Girl's body disappeared. Brainy was furious. But later, while sleeping, Dream Girl visited him. She was fully cognizant but now existed only on this metal/astral plane. Truly, a "dream" girl.

Meanwhile, Naltor's High Seer was demanding the return of Nura's body and Dream Boy (Rol Purtha) arrived to replace Nura in the Legion. Dream Boy was the first to learn Dream Girl's new state of existence when he receivede a visit from Dream Girl in his sleep. He soon revealed this to others, including Brainy. Brainiac 5 kept this a secret, but Dream Girl was not limited to visiting him. Saturn Girl also discover her presence when she was forced to enter Brainy's mind in his sleep. Phantom Girl also received a vision from her.

In this spectral form, Nura could easily have chosen to move on the afterlife, but remained tethered by her love for Brainiac 5. Querl found a medium named Meander to serve as a host body for Nura, so that they could enjoy an date in the flesh. While inside Meander, Nura was without her powers and failed to "see" and attack from Princess Projectra. Projectra needed to eliminate Dream Girl in order to carry out a plot of vengeance against the Legion. She freed some of the baser aspects of Brainiac 5’s psyche, which manifested as demons that attacked Dream Girl. This, just as Querl proposed marriage to her. Nura survived but was left blind-in both sight and foresight. Querl encouraged her to enter the beyond, but she refused, agreeing to marry him instead.

Much later on, Querl was able to return Nura’s spirit to a clone of her body, as was the same for the “data” of the other Legionnaires after a dangerous mission in cyber-space, in which their bodies were badly damaged during an attack. Nura and Querl decided to go through with their Mundae-World nuptials shortly after.

Later on, they were both on watch of Super-Boy Prime, making sure that he did not run amuck and attempt to cross the multiverses to cause damage as he had done in the past.

Character Personality: Nura can be confusing, frustrating, irritating, all from her constant trait in which she reveals one thing at a time, at a pace that most people find all of the above. She finds this both amusing, as a game, but it is also a way that she can stall and find out for herself what exactly it is that she is seeing.

Nura has a sharp tongue. But she doesn’t use it all the time. She usually reserves it for people who annoy her, and those she finds it amusing to use her wit against. For example, when she and her teammates were up against her old workmates upon Naltor, she told one of the lawmen that his wife was going to leave him in a week. She also used her wit constantly against her teammate, Brainiac 5, who she later came to have feelings for. She found it refreshing to put her wit up against his, as he treated her differently than most men treated her.

Nura can also be somewhat vain about her appearance. She’s not afraid to wear tight clothing to show off her curves, or those belly-revealing tops that she’s so fond of. (she also takes particular care of her hair. In this effect, she doesn’t take well to insults to her appearance.) She also sometimes plays dumb to make the illusion of not being so thoughtful and attentive, when, really, she has an attention to nuance and detail, and will almost always quietly log things into the back of her mind for later use.

Despite her flaws, if you truly get to know Nura, you will find her a kind, openly friendly young woman, who occasionally puts her foot in her mouth. She has the determination and the passion to be a hero, to give it her all. She will defend you with her life, and even once, she lost her own life to save the lives of the youth she protected so dearly. If you are her friend, she’ll care for you dearly, and if you are her loved one, she’ll give you all her love. She’s very passionate.

Character Abilities: Dream Girl is an alien.

Dream Girl possesses the highest level of precognition on her homeworld of Naltor. Where others see twenty seconds into the future, she sees thirty. While receiving a premonition, Dream Girl loses consciousness to the real world. While waking visions are common, but short, greater visions come during full sleep.

Her physical abilities can easily be described as agile and fluid. She can move very quickly, thanks to countless training as a child, in which she honed her fighting skills to follow through with her precognitive ability. In this, she’s very talented at various forms of martial arts (some fictional) and has even trained under the Legion’s most seasoned martial arts’ major, Karate Kid, to further hone her fighting skills.

Character Weaknesses: Nura’s Achilles heel is that she won’t ever tell anyone when something really is bothering her. She is what people would call, an ‘emotion-stuffer’. Whenever something is wrong, she stuffs it way deep down and doesn’t bother with it…until it all comes tumbling out in painful migraines from the stress…she generally doesn’t vocally express her woes, until to someone she ultimately trusts.

She does this (emotion-stuffing) because she believes that by doing this, she is actually “helping people” by not “dragging them down with her Downer Girl emotions”.

Physical weakness: Quite possibly the easiest way to fell Nura is through attacking her head. Due to the interworks of precogging within her cranium, not to mention, countless effects of not-really thinking through on her plans, she’s very susceptible around the noggin zone. Just as well, if you sent a good chop to the back of her head, she’d be just as out-like-a-light as well.

[ WEAPON ONLY SECTION ]

Why your character should be a Weapon: Nura is the girl who does not want to be in charge, rather, she is the girl who wants to help the person in charge. She’s more comfortable aiding someone, and protecting someone, as shown by her passion within the Legion, than she is taking charge. An example of this is when during the Legion elections were coming up, and Brainiac 5 and Cosmic Boy were slowly tearing a line down the Legion in two, she stayed on neutral. She never quite expressed any desire to run with either candidate during the Legion elections, rather, she stood by and helped pick up the pieces that Brainiac 5 and Cosmic Boy both brought down around the Legion.

She wants to be one who someone leans on, so she can provide the strength and the will.

What is your character's Weapon form?: A scythe. Nura would tend toward the more reaper appearance, being that she’s roamed death herself, but also because she’s incredibly quick and has a sharp side to her. She’s not afraid to cut deep at someone if she deems that they need it, either out of her own pride, or to bring them down from their high-and-mighty attitude.

As a scythe, she has a long, black snath with two spikes on the left and right side at the top, where the ring of the blade connects with the snath.

[ SOUL INFORMATION ]

Soul Description: Determined, Stubborn, Passionate, Kind, Courageous, Proud

Soul Appearance: Nura’s soul is a dark blue color, which is the same color as her eyes. The sphere is a warm aura that shows her balance in spirit due to her Naltorian spiritual culture, as well as internal kindness. There are two clouds surrounding the sphere of her soul to symbolize her connection to dreams (deep dreams to reveal her precogging) and their significance to the Naltorian symbol, which is commonly, a cloud of sorts.

soulcampaign, ooc, app

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