A Mostly Harmless Application

Nov 11, 2011 20:44

OOC:

Name: Aki
Are you over 16?: Yerp yerp.
Personal LJ: ginderpia
Email: akkiko_tenshi[at]gmail.com
Timezone: Mountain (-0700)
Other contact: GinryuKnight [AIM]
Characters already in the game:
  1. GinUingu wingsofsilver
  2. Kevin Smith beyond_royalty
IC:

Character name: Ashnari of Liondel
Fandom: Original Character
Timeline: After he leaves the town of Rona.
Age: 17
~*Magical*~ abilities and strengths: Born of the Weapon race, Nari has the ability to both summon a halberd into his hand, as well as turn into one. The difference between the two, however, is that while they both operate as a fully functional weapon, only he can wield the one he has summoned. If for some reason he becomes disarmed during battle, the summoned weapon cannot be picked up by any other individual, not even another Weapon. To them, the blade will react strongly against their efforts, growing too heavy, too hot, too cold or they won't even be able to touch it at all, causing their fingers to pass right through the metal.

When he turns himself into a halberd, however, he can be used freely by any individual, so long as he doesn't turn back into his normal self.

A second characteristic of the Weapons race is that each and every Weapon can be bound to a Wielder through the bond. When bonded, the Weapon, then referred to as the Blade, is controlled by the one who initiated the bond, the Wielder. In essence, the bond combines the power of the two and the Blade is issued an elemental aspect governed by the personality traits of their Wielder, the most common elements being fire and ice. The Wielder is also privy to the Blade's thoughts and emotions, creating a sort of telepathic link between the two that is only felt by the Wielder. Through this, even if the Wielder has never used the Blade's specific weapon before, they are able to fight and act as if they have been specifically trained in its use.

Beyond that, Nari is little more than an extremely fit man. His strength, speed and reflexes, though nothing superhuman, are fairly impressive as Weapons are trained from a very young age to fight and combat magic users. As such, he is adept in the use of all weapons (that were available on his world, so no guns, lasers, etc.) and is capable of recognizing and countering various magics. However, like his knowledge of weapons, any magic he doesn't recognize or wasn't trained to counter is likely to be met with confusion and uncertainty.

How would they use their abilities?: Whatever anyone may think from his appearance or heritage, Nari is an inherently good person, no more able to harm the weak and defenseless than he could breathe underwater. As such, his abilities and skills will be used primarily to protect himself and any others who might need such protection.

The exception to this is the bond. Nari is deathly afraid of it and thus, will never willingly volunteer himself for it. He has even been seen preferring death over being chained to a Wielder.

Appearance: With messy black hair and light brown eyes, Nari's appearance is fairly standard for what one might expect of an average human boy at his age. The only abnormal features he possesses are his height (6'2") and two matching tattoos, one on his back between his shoulder blades and another hidden behind his hairline, just above his ear.

His skin is lightly tanned and fairly unmarked, especially for someone who has been in so many battles. There's a hint in his movements that at some point, most likely when he was growing up, that he wasn't always as accustomed to his body as he is now. Given his long limbs and broad shoulders, it's easy to imagine that until just a short while ago he was rather lanky and fairly clumsy. Fortunately, most of that is behind him now.

Though some might mistake his height and often serious expressions as intimidating, it would be more accurate to liken him to a very uneasy puppy who rarely knows what he's doing in terms of aura.

Background/Personality:
World Setting: Set in the fantasy world of Felithian, Nari lives upon the continent Jourllis (which is roughly 7.5 million square kms in size. (Just a bit smaller than Australia.)) It is a landmass settled in the Northern hemisphere and thus has its fair share of snow, forests and northern lights. Qualifying as an "underdeveloped" world, its people depend on the land for their survival and fight their battles with more primitive weapons such as swords, spears and the occasional magic spell.

Currently the land has been divided into four main powers, all of whom have been at war with each other in same way or another. To the west and encompassing most of the mountainous region that houses the dragons are the Weapons, a race of people blessed by the god Faliel who assert their strength through (you guessed it) weapons. What makes their blades special however is that they are physical manifestations of their own willpower, making their strength (in theory) limitless.

To the east are the Sorcerers, spell casters blessed with the talent to manipulate any surrounding element to their will by the god Myrthas. Due to religious beliefs, the Sorcerers and Weapons have been at war with each other for as long as anyone can remember and have only recently come to a cease-fire in order to push back the Magus.

The Magus are a race of blade-wielding spell casters that inhabit the north. Their talents came to them from the goddess Pavao who, in seeing the strengths of both the Weapons and Sorcerers, chose to combine the best of both in her people. As such, the Magus tend to think they're superior and that both the Sorcerers and Weapons are inadequate, which is what has led to the current tumultuous situation in Jourllis.

However, as always, there are a minority of people who don't care for the values of their people and abandon their cultures. Weapons who don't want to serve their god, Sorcerers born without magical talent or Magus who can't stand the arrogance of their kinsmen. These people have fled their homelands with a majority of them gathering in the south, creating a multitude of homeless tribes called the Nomads/Settlers. Due to their nearly universal state of not believing in Myrthas, Faliel or Pavao, they have come to be called "godless heathens" by the other three countries and persecuted.

Background: Nari was born in Liondel, a minor city located too far away from either border to be seriously affected by the wars. As a result, while he was trained the same as anyone else, for an enemy he might never actually meet, his childhood was fairly content and peaceful. This peace, however, was broken by two things.

The first was the existence of the bond. Originally bestowed upon his people as a gift from the god Faliel, it was intended to be a way to combine the inherent strengths of two Weapons, as well as be a sign of unity, equivalent to that of marriage. However, as mortal nature tends to be, there were those who chose to take the sacred ritual and abuse it for their own purposes. These Weapons, seeking to satisfy their greedy and avaricious desires, chose to obtain their Blade through brute strength, either by challenging the Blade to a duel, beating them and then forcing the bond on them, or by simply just taking them without warning.

Though the Champion, leader of the Weapons, tried to impose laws to stop this, the tradition continued until oppressed Blades were common. This was due mostly in part to the fact that the bond was disastrously easy to complete and because of the inherent danger of trying to free a Blade. Because a Blade was bound to their Wielder's will, if the Wielder desired the Blade's death, the Weapon in question would have no choice but to obey. Thus, many times when people tried to free a captured Blade, the Wielder would threaten/destroy the Blade, resulting in their death. Consequently, it became an unofficial law that if a Blade was captured, their family and friends would be forced to give them up or risk causing their demise.

As you can imagine, this unfortunate scenario soon affected Nari and his family.

The second blow to Nari's peaceful lifestyle was a high-ranking Weapon named Taliro. Because Taliro was the heir to his family's clan despite being the clan leader's youngest son, he was constantly under attack by older, more experienced Wielders. As a result, when his latest Blade perished in a duel, he sought a new Blade through force. This blade was Nari's older twin sister, Anri.

At the age of 12, Nari lost his sister to Taliro and could only stand by as the absence of her strained his family. As the years passed and he was forced to idly watch as his sister was hurt over and over again by serving a Wielder she herself had not chosen, Nari came to intensely fear the bond. His feelings of frustration and terror built up until eventually, at the age of 15, the year before he himself would be "officially" eligible for the bond, he fled with two other Weapons who held similar feelings.

Fleeing his homeland, however, had the unwanted side-effect of labeling him as a traitor who had abandoned the will of their God, and so he and the other two weapons were harried to the point of desperation. It was for this reason that one of the Weapons he ended up fleeing with, Jirandi, decided that the only way they could continue was if they were to complete the bond themselves, which is why she tried to force the other Weapon, Rivend, into the ritual. Nari, frightened and horrified that she would even try the very thing they were running from, attacked her and drove her off, forcing her to abandon the two of them as dead weight. Rivend, rattled by the experience, chose to return home, leaving Nari to continue his travels alone.

What happened for the next few months was essentially him traveling the southern parts of the continent, seeing more of the world and experiencing all sorts of new things. Because most of the Weapons and Sorcerers were drawn to the North in the war against the Magus, most of the people he met during that year were Nomads who treated him as skittishly as he treated them. As a result, he managed to survive those first few months on his own, at least until a confrontation with a Sorceress drove him into a figurative corner. Though the bond had always been intended to be between two Weapons, it was rapidly becoming public knowledge that the bond only required one Weapon who would, obviously, become the Blade. As a result, the Sorceress, whose people were on the verge of extinction, wanted Nari to become her Blade in order to survive.

She attacked him and the people with him, forcing one of the Nomads Nari had met, Hiloua, to strike the bond with him against his will. Consequently, he became Hiloua's Blade and they defeated the Sorceress, though at cost of Nari's freedom. Nari, who obviously thought Hiloua intended to keep him chained for the rest of his life, was surprised when he learned there were people out there who regarded the bond with as much abhorrence as he did. Hiloua immediately informed him she had no interest in having such complete dominance over another living person and shortly freed him a month later, the delay being so that his mark could be copied onto another part of his body to serve as a decoy.

In that month, Nari learned that the world was not nearly so black and white as he had come to believe. That the Sorcerers and Nomads, enemies he had been trained to fight, were people just like him with their own concerns, fears and happiness.

These beliefs were further proven correct after he left Hiloua and journeyed to a Nomad town called Rona. There he learned that Nomads themselves suffered oppression from their own kind and that his own people could be considered villains. Because Nomads were considered blasphemers by the other races, Rona was constantly harried by the Weapons, to the point that it could no longer be called anything but cold murder. When Nari realized this, he decided he couldn't hide from what he was afraid of anymore and, the next time the patrol came to town, confronted them.

There he was met with the unpleasant surprise of meeting an old face, Rivend. Rivend, after going back, had been bonded to the captain of the patrol against his will, suffering the very fate he had been trying to avoid. In that moment, Nari chose to forget all of his fear and attacked the captain of that patrol, defeating him despite the insurmountable odds of a bonded pair against an unbounded Weapon. In the end, despite Nari's attempt to be merciful, he was forced to kill the captain which resulted in the patrol rallying around him and his display of strength (because if there's one thing Weapons love, it's a strong warrior.) As a result, they asked him to become their captain which, Rivend told him, might be a good step towards changing the system of oppressed Weapons.

Though Nari still refused to make the bond when Rivend offered, he accepted the position and began his return to Falencia, the country of the Weapons.

Personality: Nari is a person full of ideals and good-intentions, despite his questionable past. Though naive and ungrounded, he has always wanted nothing more than to see the people around him happy and flourishing and has acted in ways he believes will lead to that. Though obviously young and unseasoned, there's a hint that the man he is growing into is mature, charismatic and gentle, a person many people would follow without question. For now, however, he is clumsy and uncertain but resolute in his desire to move forward and change his troubled land for the better. His courage, newly found and rapidly forming, seems to grow by leaps and bounds, though coming with the stupidity and recklessness that so often defines it.

His fear of the bond, though lessened over time and from his experiences with Hiloua, still remains, so much so that it's likely that he will never accept it. At least not until the situation with his sister, Anri and Taliro, is resolved. As a result, he knows that he is essentially crippling his own strength and seeks to work even harder to make up for it. His fear of the bond also makes him hesitant to get close to anyone else, for fear of falling into the same trap, but it is a fear that he is slowly overcoming thanks to the help he's received from some very good friends and comrades.

Determined and resolved but kind and composed, Nari is an extremely polite young man who was raised under the hand of gentle discipline. His mannerisms towards others, even enemies, is quiet and respectful, even if their behavior is disgraceful and he almost never gets angry. When he does, however, it is never the loud, hot anger that many feel, but a cold and cool rage that allows him to think with clarity and certainty.

Why should that character be in this game: For the potential character growth and CR offered in a large panfandom game setting.

Have you read up on how the game works?:
1. Flaming Ferret

2. A) Lightning Post/Mission
B) Selling your skills. ... such as if you're a mechanic. :|
C) Mooch off other PCs.

1st person sample:
[Hope all of you have strong stomachs, Thor, because you're suddenly being subjected to the camera view of... spinning. Lots and lots and lots of spinning. Nothing but gray, the occasional white streak and a whole lot of clanging. Eventually the cycle stops with the sound of a door opening, letting the guide bounce to a noisy stop to give the inside view of... a dryer? Oh, and a hand reaching into the machine to pull it out.]

I guess it's dry enough... seems like a lot of trouble though. Wouldn't it just be easier to use a cloth? [Gradually the guide is turned right-side up, showing Nari's perplexed face. The feed then cuts abruptly. ... probably something to do with the fact he just put it through the buff cycle.]

3rd person sample:
The first thing he remembered that evening was waking up to a scream of terror and the shouts of battle. Kicking away his blanket and moving without thinking, he seized his swords, unused since the battle with Shyra for anything but training, and shoved his way free of his tent. What met his eyes was pandemonium. In the corner of his eye he saw Ryvia with a child in each arm, running away from a burning wagon as a man on horseback swerved his mount to catch her. In an automatic reaction, he flicked the sheath off of his dagger and drew his arm back, knowing instinctively through years of training just how to throw it to hit a moving target. With a single flick of his wrist, he sent the blade spinning through the air to slam into the man’s chest, directly into the heart past the flimsy protection of his leather armor. The blade hit the bandit with so much force that he ended up jerking the reigns of his horse, causing the stallion’s mouth to smack into another bandit that had been looting one of the wagons. With a great deal of cursing and yelling, the man went down, only to be trampled by the panicked horse’s hooves.

That completed, he started towards the center of the camp where he knew Hiloua was, as knowing his Wielder’s location was the only knowledge he received from the bond. Jogging past fleeing Nomads and cutting down any pursuers, the closer he got the camp the more his temple throbbed. His Wielder was fighting and he, her Blade, was not by her side. Spotting another bandit, this one towering over a wounded Luido who was backing himself into a corner, Nari changed paths to go help him when he saw the tree Luido had stopped against begin to creak and groan. Then, suddenly, a branch swung down and slammed into the bandit, knocking him a good thirty feet into the air, only to come back down with a sickening crunch. Shyra, splattered with blood and with her hands glowing brightly, approached from behind.

“Go deal with your Wielder.” She ordered, drawing the signs to bring rain to deal with the fires. Nari, who thought better of arguing, mutely nodded and scurried away, musing that he somehow had so many scary women in his life now.

gargleblasted, application, ooc

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