Quests or Errands

May 30, 2010 20:32

I think since I talk about game design a lot with friends, I'll start posting my thoughts here.

How questing became grinding )

game_design

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mirrdae May 31 2010, 13:19:06 UTC
Hmm. Very interesting analysis. I'm inclined to agree with you. I've been playing WoW a lot lately, a game I used to hate because of the grind. They've done a lot of things to help make it less time-consuming of a grind to get to the higher levels (because, let's face it, all the content from 1-70, out of 80 levels, is rather bland and boring, ESPECIALLY if you've done it before), it's still painfully obvious that very little creativity has gone into most of the quests ( ... )

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palshife_sakura May 31 2010, 18:05:48 UTC
"Speaking of exploring, I think this is the major reason it's become so dead. If something isn't marked as a small-step 'quest' objective (go flip the power switch to turn on the lights, then report back to me; next quest, go into the room you turned the lights on and find my car keys, then report back to me), then it's not important at all."

Myself, I've seen this implemented as a rather distinct lack of rewarding for any sort of exploration.

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