Rould Gillespie was not always the cruel pirate he is now. West Soumynona, born and raised, Rould had a decent childhood. Often spurned by the other children in the town, he spent most of his days playing with his older brother and little sister, often loitering around the river and denying access to travelers by claiming the waters to be contaminated by "aggressive, indifferent domestic spiders".
One of these days, Rould's mother had been watching over them as they played while a band of travelers came to the river and demanded for them to move. The three instantly replied in their usual note of "this route is closed due to spiders," angering the men. Fearing that these men were up to no good, their mother intervened and told her children to run to their aunt and uncle's home. While his sister and brother listened to these words, Rould opted to hide behind an oak tree and watch the subsequent skirmish. Needless to say, the sight of his mother falling dead after being mortally stabbed was one that has stayed with him for the rest of his life.
While Rould would have fled to tell his siblings, one of the men had complained to the others about returning into town to retrieve his sold wristband. Fearing he'd be discovered or worse, Rould took to climbing into the tree until he was perfectly sure the men were gone. But being a sixteen year old who hardly paid attention to the violence of the outside world, he was obviously shaken and frightened. It was not until the next morning that he climbed out of his hiding place and ran to his aunt's residence. After finding his older brother dead in the bedroom and lacking the music player his mother had bought for him, Rould knew the men had to be stopped by someone. He knew this meant revenge, that if no one stood up to the wickedness of people like them, the world would surely perish into darkness.
Unfortunately, by the time Rould had made his way back to the river with his mother's pistol, all he could find of the travelers was their ruined, upturned caravan in the murky depths of the water; they had obviously been attacked by aggressive and indifferent domestic spiders.
With this disappointment in mind, his sister decided to leave the small town of Soumynona and become a member of the Britannica forces, claiming that she would not allow such a travesty to happen again. Being the sixteen-year-old brat that he was, Rould made a wager that the odds of him being a suitable pirate were more likely than her being able to join the BAF; she wagered that he was a girl and everyone knew there were no girl pirates. Shaking hands on this, they went their separate ways and have never spoken to one another since then - that was that.
Over the next years, Rould had thrown off his name in pursuit of proving his sister how wrong she was about him, adopting the name "Luxord" after joining a mysterious Organization. Even though the group was foiled by a boy and his large, improbable weapon four years after Luxord's joining, Luxord carried on, having learned a thing or two about time-magic, gambling, card-throwing and grew largely neurotic after being surrounded by maniacs (though this happens to be cleverly hidden with the obnoxiously huge vocabulary and strategic skills he's taken on). He developed a taste for havoc, gladly pillaging and plundering for the sake of entertainment.
However, ten years after he had left home and reinvented himself as a cold, calculating swashbuckler, Fate stepped into the gambler's life. Whist on a drunken raid in Sparta, Luxord had found it to be a good idea not only to steal the items inside a particular sade-wood dresser, but the dresser itself. Manipulating time to escape with the goods, it was not until his ship was completely out of town and in the vicinity of Valhalla that he'd heard something giggling inside the dresser's drawer; it was this how Luxord had come into possession of Naminé.
Despite the mask he so longed to continue using in front of the girl, he had a certain parental fondness for her. Besides, Spartans were damn vicious, and he'd not needed over nine-thousand bloodthirsty men chasing after his ship and reminding him that it is, indeed, Sparta. So he raised the girl as his own, protecting her from danger whilst teaching her the essential things to being a pirate. Over the years together, Naminé proved to be quite the invaluable navigator and great company to what would have been a lonely, violent life. Luxord couldn't help loving the girl as if she were his flesh and blood or something like that. He was proud of how she'd grown, going out of his way to make her happy (which included having their latest ship, The Threepwood, being bright pink) and content with her lot in life.
He wasn't counting on that Octopi to ruin his ship however, and he really hadn’t been counting be stranded in Arukarak. Being on the move so long made having to stay in one place decidedly unnerving and he wished to leave by any means possible, even if it involved working on a fleet ship to steal another.