9th Pesterlog // What Dreams May... [Accidental Video/Text]

Oct 11, 2011 20:09

[Rose is lying asleep in one of the safe zones at Konami VI. The comforts are very meager, with a few spare munitions and threadbare blanket that seems like it's been used a hundred times too often. The young girl is resting her head on a med pack for a pillow, one of the few clean things in the entire bunker. Her sleep doesn't look very restful ( Read more... )

rose lalonde

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[Video] note_atem October 12 2011, 06:16:43 UTC
[He's worried about you, Rose. But he'll play.]

Could you just as easily say that if it was your destiny to change destiny, wouldn't you be following destiny all along?

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[Text] maid_of_fthulu October 12 2011, 06:26:36 UTC
[Sorry, Atem, she's not feeling up to face-to-face :(]

That's the tricky thing about destiny.

Its a cheating bastard.

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[Video] note_atem October 12 2011, 15:11:25 UTC
[That's okay but he still can't be bothered with text. His head tilts.]

And what has happened to make you say this?

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[text] maid_of_fthulu October 12 2011, 23:36:05 UTC
[she also never went up this last weekend :x]

Let me tell you a story...

It's a tale of a realm of Warring Royalty in a Timeless Expanse. A world of Agents and Exiles and Consorts and Kernelsprites. Of toiling Underlings and slumbering Denizens.

A story of prophecy and destiny.

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[video] note_atem October 13 2011, 02:16:36 UTC
[His head tilts slightly as he reads. It's obvious that he doesn't exactly know what these people are or what their roles are, but she's at least doing a good job of drawing him in. And since he thinks it might have to do with her world, he wants her to talk about it.]

I'm listening.

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[video] maid_of_fthulu October 13 2011, 03:55:18 UTC
This story has a protagonist, or rather, it has four of them. The leader is a young boy of modest intelligence and horrible taste in movies. He is joined by another young boy who has been a childhood friend that believes himself to be god's gift to rap and a bit of an insufferable prick. Third is a young girl with a terrifyingly cheery personality that shared most of her life with the family pet. The fourth and final was a young girl who spent most of her time avoiding the abuses of an alcoholic mother and was sequestered far away on a house poised over a waterfall. Altogether, they would not have had been anyone of note. Were it not for one fateful day.

On that day they would start to play a game that would herald the end of their world. Together they strove to find a way out and did so within the very game they played. Like rain-soaked exiles cast adrift the stellar planets of the system's constructions. For a time, they were safe. However, the game itself had it's own design. It's own purpose.

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note_atem October 15 2011, 23:34:05 UTC
[Reading, reading, sometimes his lips will move as he goes through the text but other than that.]

Were they aware of the dangers of this game?

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maid_of_fthulu October 16 2011, 06:06:30 UTC
Not at first, no. When they first started they had thought that beginning the game directly caused the end of the world. They later found out that the day they played the game was fortuitously the day that their world was going to end.

Destiny, it would seem, had already appointed them to be champions for this particular instance. Willing or not, they had been appointed positions and roles. They faced many challenges and difficulties both within their own psyches and irritating inconsistencies, and outside from the various monsters, denizens and constructs from the game itself. Yet that end goal remained in sight -- a planet whose core possessed the kernel of life that would create an entirely new universe. A new home, as it were, for the displaced refugees in a land far beyond any menial existence they may have known previously.

Surely the irony to our present circumstances does not escape you.

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note_atem October 19 2011, 04:47:00 UTC
[Rinse, repeat. But he doesn't look too shocked or anything.]

I don't know that I'd call it irony. With the fact that there are billions upon billions of worlds, a lot of them could be in peril, and a lot could be promised redemption. [He draws in a slow breath before saying-]

I am interested, however. Please continue.

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maid_of_fthulu October 19 2011, 06:28:45 UTC
There was a bit of a miscalculation, it would seem. In the process of entering the medium these children of destiny (no, ugh, that's terrible--think of a new title later) had the opportunity to seek advisement from an in-game guide. Though originally inert and useless, through using various objects these guides became increasingly helpful. But as is the expression there is no such thing as a free lunch so is the same of these guides. Each object utilized increases the potency of the final boss that they would ultimately needed to vanquish were they to be successful.

In a move that was that was fateful as it was catastrophic the final object that was used happened to be one of the children's family pet. Who happened to be omnipotent, immortal and thus unbeatable.

To put it eloquently, those kids were fucked.

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note_atem October 20 2011, 15:57:53 UTC
[This all seems rather ridiculous to him but he reminds himself of his own back story and why he doesn't tell it to people... partly because he knows how ridiculous it sounds and won't be believed. So. Even if he's taking this with a slight grain of salt, this all seems rather serious and he does believe it.]

Am I to believe they gave up when they realized? Or fought and died trying?

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maid_of_fthulu October 20 2011, 19:24:46 UTC
They did not give up. It was not in their dispositions. Particularly their leader, who believed that in spite of how screwed they were that a happy ending would be possible if they tried hard enough.

[Actually stops and rereads her own sentence a few times.]

If you can believe that cheesy factitious gesture to build morale and a common sense of purpose.

As for the other kids, they each had their own assigned roles on the matter. Activities and task they undertook to unravel the mysteries of the game while responding to another group of players from a separate session. It would seem the consequences of their actions was so catastrophic that it serendipitously ruined their session as well. Where they once started out as direct antagonists toward our heroes' cause, they eventually develop rapport with them and, in time, foster the emotion called friendship.

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note_atem October 20 2011, 19:29:10 UTC
[He reads it but only has one thing to say this time.]

It sounds like their leader was chosen well.

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maid_of_fthulu October 20 2011, 19:38:16 UTC
[another pause, she's smiling a little now though you can't see it]

He would say that he never choose to be their leader, and would argue instead that he just wanted to be everyone's friend. This too was the reason why the other three recognized him as the leader.

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note_atem October 20 2011, 19:40:18 UTC
[This reminds him a little too much of his partner. He briefly looks away.]

Ones that are strong of heart are always the easiest to locate.

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maid_of_fthulu October 20 2011, 19:52:19 UTC
Now those kids were split up, as it were. Quartered out and separated by the expanse of time and space. They know that one day they will have to return to the time they once came from. Like the discordant hums of an orchestrated intermission the story that they were once a part of must continue. Because it already had. The consequences of their future actions were already felt, the damage done. To not continue on the path already undertaken would cause a paradox.

And paradox space would eat such flagrant discrepancies of this main timeline whole should they be allowed to continue.

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