[Rose is lying asleep in one of the safe zones at Konami VI. The comforts are very meager, with a few spare munitions and threadbare blanket that seems like it's been used a hundred times too often. The young girl is resting her head on a med pack for a pillow, one of the few clean things in the entire bunker. Her sleep doesn't look very restful
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Could you just as easily say that if it was your destiny to change destiny, wouldn't you be following destiny all along?
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That's the tricky thing about destiny.
Its a cheating bastard.
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And what has happened to make you say this?
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Let me tell you a story...
It's a tale of a realm of Warring Royalty in a Timeless Expanse. A world of Agents and Exiles and Consorts and Kernelsprites. Of toiling Underlings and slumbering Denizens.
A story of prophecy and destiny.
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I'm listening.
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On that day they would start to play a game that would herald the end of their world. Together they strove to find a way out and did so within the very game they played. Like rain-soaked exiles cast adrift the stellar planets of the system's constructions. For a time, they were safe. However, the game itself had it's own design. It's own purpose.
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Were they aware of the dangers of this game?
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Destiny, it would seem, had already appointed them to be champions for this particular instance. Willing or not, they had been appointed positions and roles. They faced many challenges and difficulties both within their own psyches and irritating inconsistencies, and outside from the various monsters, denizens and constructs from the game itself. Yet that end goal remained in sight -- a planet whose core possessed the kernel of life that would create an entirely new universe. A new home, as it were, for the displaced refugees in a land far beyond any menial existence they may have known previously.
Surely the irony to our present circumstances does not escape you.
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I don't know that I'd call it irony. With the fact that there are billions upon billions of worlds, a lot of them could be in peril, and a lot could be promised redemption. [He draws in a slow breath before saying-]
I am interested, however. Please continue.
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In a move that was that was fateful as it was catastrophic the final object that was used happened to be one of the children's family pet. Who happened to be omnipotent, immortal and thus unbeatable.
To put it eloquently, those kids were fucked.
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Am I to believe they gave up when they realized? Or fought and died trying?
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[Actually stops and rereads her own sentence a few times.]
If you can believe that cheesy factitious gesture to build morale and a common sense of purpose.
As for the other kids, they each had their own assigned roles on the matter. Activities and task they undertook to unravel the mysteries of the game while responding to another group of players from a separate session. It would seem the consequences of their actions was so catastrophic that it serendipitously ruined their session as well. Where they once started out as direct antagonists toward our heroes' cause, they eventually develop rapport with them and, in time, foster the emotion called friendship.
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It sounds like their leader was chosen well.
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He would say that he never choose to be their leader, and would argue instead that he just wanted to be everyone's friend. This too was the reason why the other three recognized him as the leader.
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Ones that are strong of heart are always the easiest to locate.
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And paradox space would eat such flagrant discrepancies of this main timeline whole should they be allowed to continue.
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