Spiritech Soldier
Level 4
1400/1000
LIGHT/Warrior/Effect
When this card is destroyed and sent to the graveyard, draw 1 card. Once while this card is in the graveyard, when a "Spiritech" monster is Summoned, increase its ATK by 500.
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Art: A soldier covered in silver mechanical armor with golden lining over it, a helmet with a visor over his head. He has a futuristic rifle in hand, and a shield with the Spiritech symbol on it over his arm.
Spiritech Waver
Level 4
1400/1000
LIGHT/Spellcaster/Effect
Once per turn, shift one Attack Position "Spiritech" monster you control to Defense Position. Gain life points equal to half of that monster's ATK. When this card is destroyed and sent to the graveyard, select 1 "Spiritech" monster in your graveyard. Pay life points equal to that monster's ATK and add that monster to your hand.
Spiritech Lightning - Semi-Limited
Level 3
1000/1000
LIGHT/Thunder/Effect
During your Main Phase, you can send this card and 1 other card from your hand to the graveyard to destroy 1 card your opponent controls. When this card is destroyed as a result of battle, add it to your hand.
Spiritech Ghost
Level 4
1500/1000
LIGHT/Fiend/Effect
When this card is destroyed by battle, decrease the ATK of one monster your opponent controls by 500. Once while this card is in the graveyard, when you summon a "Spiritech" monster, destroy 1 monster your opponent controls with ATK lower than that monster.
Spiritech Herald
Level 3
1500/1000
LIGHT/Angel/Effect
When this card is destroyed by battle, add 1 "Spiritech" monster from your deck to your hand. The deck is then shuffled. "Spiritech" monsters added to your hand by this effect have their ATK increased by 400 when summoned.
Spiritech Salvage
Level 3
1200/1000
LIGHT/Fish/Effect
When this card is Summoned, add 1 level 4 or lower "Spiritech" monster from your graveyard to your hand.
Spiritech Advance Guard
Level 2
800/800
LIGHT/Warrior/Effect
If this card is added to your hand from your Deck or graveyard by the effect of a Spell, Trap, or Monster Card, you can Special Summon this card on your side of the field. Afterwards, if that effect was a "Spiritech" card effect, pay 700 points to draw 1 card.
Spiritech Air Fighter
Level 4
1600/1800
LIGHT/Machine/Effect
Once per turn, when this card battles, switch the ATK and DEF of this card and the opposing monster. When this card destroys the opponent's monster as a result of battle, increase this card's DEF by 300. When this card is destroyed, inflict damage to the opponent equal to the difference between this card's DEF and its original DEF.
Spiritech Kinesis
Level 4
1700/1000
LIGHT/Psychic/Effect
When this card is Normal Summoned, you can pay 800 life points. If you do, when this card is destroyed and sent to the graveyard, Special Summon 1 level 4 or lower "Spiritech" monster from your deck.
Spiritech Pendulum
Level 1
100/100
LIGHT/Machine/Tuner/Effect
When this card is sent to the graveyard for a Synchro Summon, draw 1 card.
Spiritech Wyvern
Level 2
800/800
LIGHT/Dragon/Tuner/Effect
When this card is Normal Summoned, you can Special Summon 1 Level 3 or lower "Spiritech" monster from your Graveyard in face-up Defense Position. That monster's effect(s) is negated.
Spiritech Power Supplier - Semi-Limited
Level 3
1000/1000
LIGHT/Warrior/Tuner/Effect
When this card is Summoned, you can send 1 card from your hand to the graveyard. If you do, when this card is sent from the field to the graveyard, as long as this card is in the graveyard, all "Spiritech" monsters you control gain 400 ATK.
Spiritech Assault Knight
Level 5
2400/1800
LIGHT/Warrior/Effect
You can only control 1 "Spiritech Assault Knight". When you control 2 or more "Spiritech" monsters, you can Special Summon this card from your hand by sending 1 card in your hand to the graveyard. Once per turn, you can send 1 "Spiritech" monster from your hand or field to the graveyard to destroy 1 card your opponent controls.
Spiritech Tornado Slash
Level 5
2200/2000
LIGHT/Winged-Beast/Synchro/Effect
[1 "Spiritech" Tuner Monster] + [1 or more "Spiritech" non-tuner monster(s)]
Once per turn during your Main Phase, decrease the ATK of 1 monster your opponent controls by 800 until the End Phase of that turn. When this card destroys the opponent's monster by battle and sends it to the graveyard, inflict 800 damage to the opponent.
Spiritech War Dragon
Level 6
2400/1800
LIGHT/Dragon/Synchro/Effect
[1 "Spiritech" Tuner Monster] + [1 or more "Spiritech" non-tuner monster(s)]
When this card is Synchro Summoned, you can discard 1 "Spiritech" monster from your hand. Increase the ATK of this card by an amount equal to this card's level x200. When a "Spiritech" monster you controls destroys the opponent's monster as a result of battle, increase the ATK of one Spiritech monster you control except this card by 300.
Spiritech Lightning Star
Level 7
2500/2000
LIGHT/Thunder/Synchro/Effect
[1 "Spiritech" Tuner Monster] + [1 or more "Spiritech" non-tuner monster(s)]
Once per turn, during your Main Phase, you can look at the top card of your Deck. If the card is a "Spiritech" monster, add it to your hand. If the card is not a "Spiritech" monster, place it on the bottom of your deck. When a "Spiritech" monster you control destroys the opponent's monster by battle, you can select 1 "Spiritech" monster in your deck or graveyard and place it on top of your deck.
Spiritech Fortress Factory
Level 8
3000/2300
LIGHT/Machine/Synchro/Effect
[1 "Spiritech" Tuner Monster] + [2 or more "Spiritech" non-tuner monsters]
When this card is Synchro Summoned and during each Standby Phase, you can equip one "Spiritech" monster in your hand or graveyard to this card. If this effect is activated during your standby phase, pay life points equal to the equip monster's level x200 When this card destroys the opponent's monster as a result of battle, Special Summon 1 "Spiritech" monster that's equipped to this card.
Spiritual Technology
Continuous Spell
Each time a "Spiritech" monster you control is destroyed, place 1 Counter on this card. Remove Counters from this card equal to the level of one "Spiritech" monster in your hand to Special Summon it.
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Art: The Spiritech symbol, a pair of robotic angel wings around a halo.
Spirit City
Field Spell
When a "Spiritech" monster you control is destroyed, increase your life points by an amount equal to that monster's level x100. During each Standby Phase, place 1 Counter on this card for each "Spiritech" monster you control. When a "Spiritech" monster is summoned, you can remove up to 2 counters from this card to increase its ATK by 300 for each counter removed. When this card is destroyed, increase the ATK of all "Spiritech" monsters you control by 100 for each counter that was on this card.
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Art: A bright happy futuristic city full of Spiritech monsters. Spiritech Fortress Factory is currently acting as a stage for a band led by Lord of Dragons.
NOTE: Accepting ideas for additions to art.
Spirit Manufacture - Semi-Limited
Normal Spell
Send 1 card from your hand to the graveyard. Add 1 level 4 or lower "Spiritech" monster from your deck to your hand. The deck is then shuffled. During your next Standby Phase after this card is activated, add 1 level 4 or lower "Spiritech" monster from your deck to your hand. The deck is then shuffled.
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Art: Spiritech Lightning and Spiritech Advance Guard being created in pods.
Spirit Capture - Semi-Limited
Normal Spell
Destroy 1 "Spiritech" monster you control. Draw 1 card. During your next draw phase, draw 2 additional cards.
Spirit Overdrive - Limited
Normal Spell
This card can only be activated when you control at least 1 monster. Remove from play 1 "Spiritech" monster in your hand. Destroy all monsters on the field. Each player take 300 damage for each monster they control that is destroyed by this effect.
Spirit Reconstitution - Limited
Normal Trap
Remove from play this card and 2 "Spiritech" monsters in your graveyard. Special Summon 1 "Spiritech" monster from your graveyard with a level equal to or less than the total level of the removed monsters.
Resonating Bomb
Normal Trap
Activate only when a "Spiritech" monster is destroyed by the opponent's monster or card effect. Destroy 1 card your opponent controls and inflict 800 damage to their life points.
Jamming Signal
Normal Trap
Activate only when a "Spiritech" monster is destroyed by the opponent's monster or card effect. The opponent skips their next Draw Phase.
Cutting Armament
Normal Trap
After activation, treat this card as an Equip Card. Increase the equipped monster's ATK by 300. Once per turn, the equipped monster is not destroyed as a result of battle. When the equipped monster attacks the opponent's monster, reduce battle damage to your life points to 0 and decrease the ATK of the opposing monster by an amount equal to half the equipped monster's ATK.
Laser Armament
Normal Trap
After activation, treat this card as an Equip Card. Increase the equipped monster's ATK by 300. The equipped monster can attack the opponent's monsters up to three times per turn.
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Art: Spiritech Fortress Factory raining laser fire down on Black Feather - Gale of the Hurricane and Black Feather - Blizzard of the North Pole.