I think that at some point my liver has to get separate funeral rites, I’m not entirely sure but it would appear to have provided 30 odd years of excellent service and tolerated abuse above and beyond. So that was last night with failing_angel and the third man finalising Amber. Got most of the down times in from the players so that is something to start clicking in together over Sunday and Monday. Mused and pondered what we wanted to do, and how .
Generally speaking I have a fairly good idea of how I want to get the players to set points for the games. The difficulty at times is of course getting them there without them feeling tram lined. That is not say that I’m running a linear plot but I have a view that there has to be some sort of game plan.
I’m curious as to what others feel on this. Mainly because having played in a purely linear plot where character actions had no substantive affect on anything I would never want to inflict that on someone. Equally the prospect of just running everything purely on the fly seems banal, mainly because unless your players are incredibly pro-active then you just get talking shop.
So to all the Amberites out there lend me your ears and chuck me your thoughts.
And almost finally neural remote controlled sharks - I kid you not…..
http://news.bbc.co.uk/1/hi/world/americas/4767428.stm The final sections of the enigma codes being cracked…
http://news.bbc.co.uk/1/hi/technology/4763854.stm And allegedly the comrades wanted John Paul dead…
http://edition.cnn.com/2006/WORLD/europe/03/02/italy.pope.ap/index.html