Windows game. Bizarre interface. Plot about defeating something with a .
okay, sure. I'm at a monastery. There's four things to look at, which has been made way more convenient by having them all clickable in three different ways. That's nice, but looking at them doesn't lead me anywhere. Wander around the three rooms, pick up everything that isn't nailed down, marvel at how fast time flies (you get something like 8 turns in a day, including looking at stuff or walking to the next room). Try not to cringe when the screen changes color with the time of day, from cyan to orange to black.
Okay, nothing interesting found. I give up.
Is it too much for a game to provide just a tiny nudge in the right direction in the beginning? Because this basically amounted to: "You're on a really important quest. Here's 7 objects, three rooms, and no clue. Go!"
2/10 because I think there might be a game in there somewhere. Also, destroyed my will to live.