You're a parent. You have a kid named Thomas. If you leave him alone for any length of time, a stranger will abduct him and you'll lose the game.
This feels like yet another programming exercise. There's basically no point to the game except to figure out the one way to make it through the day without having your kid abducted. I didn't bother, since I didn't particularly care about the kid or the PC anyway.
It's a game that doesn't reward you for making normal choices, so it's basically learning by dying while accusing you of being a bad parent for doing things like taking your kid to school for the day. I gather the winning move is to be a helicopter parent; don't take him to school, take him to work with you and make sure he doesn't get bored.
Whatever. No depth, no characterization, not even any real narration.
2/10. I guess it's a game.