IFComp12: Signos

Oct 13, 2012 01:18

After a life time, you still wondering the same old questions: "Why am I here?", "Where I came from?" and "What's my purpose?".

Also, how is babby formed?

Bwah, an online Quest player? Why would somebody do that? Quest is even worse than ADRIFT for producing terrible My First IF games, and this one is no exception. Furthermore, the online player clearly hasn't been playtested on a smaller screen. Or a mobile device.

I gather, from the deeply grammatically flawed introduction, that you're dreaming, maybe, and this dream realm is your own creation. I guess. I really hope English is this author's second language.

And now a brief digression:

Quest is an engine for making interactive fiction games without programming. Most of them (including this one) is a bit like some of the old Apple II games that were still graphics with a primitive parser. Think >MELT WIZARD from the movie Big. The twist is that you can also use the mouse to interact with various entities. However, the engine is not smart enough to figure out the type of entities to generate context-aware menus, so you'll often be presented with the option to TAKE an exit or ENTER an object. Furthermore, the engine rarely gives feedback for actions; if you TAKE an object, it will appear in a pane in the margin, but unless specifically programmed to do so will not inform you of your success. Of course, since Quest requires no programming, most Quest authors are incapable of adding this bare minimum level of immersion. In one case, the fakir refers to fruit and relaxation and two turns later an apple mysteriously appears in the pane but not the story itself.

This is on top of the already immersion-breaking flaw where anything interesting will appear as a hyperlink, so you can safely ignore any other text.

Onward:
Exploring the area (by clicking various directions on the helpful compass) yields several different spiritual figures, like a monk, a yogi, a fakir. I would offer some criticism about the dangers of orientalism, but given how bad everything else is, it's not worth the effort.

Any time you ask anybody about anything, you get a generic response:
> ask fakir about relaxation
"Know yourself and you will know the universe and its gods"

Helpful.

I have yet to see a decent game made in Quest. In any case, Signos certainly isn't it.

> sit on bed
After a while, you start to forget what you came for. You feeling sleepy, your eyes are feeling heavy right now.

You have fallen asleep and lose your consciousness!!!

Yay!!!

2/10. There's a game in here, maybe, but man, get a playtester. And an editor.

interactive fiction, ifcomp12

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