IFComp 2012: The Test is now READY

Oct 16, 2012 20:52

This isn't so much an interactive fiction as a series of interactive vignettes. It's fairly hamfisted and ultimately about as deep as a livejournal quiz. Here's a summary with some snark:

Test one: Trapped in a freezer with zombies outside. You have a gun and a bullet. Frank has a vial of antidote. Shoot him, take antidote.

Test two: You gotta torture a dude to figure out a terrorist plot. Any game that quotes Jack Bauer is immediately suspect. Macho manifest destiny bullshit, that is. Initially I was ready to quit the game right here.

Test three: Seriously hamfisted, you literally have to throw a switch to decide whether your son or a van of idiots stopped on the tracks are killed by train.

Test four: Okay, this is getting stupid. You have a super rare blood type and a famous violinist needs you to stay in a hospital bed for 8 months to keep him alive. Wasn't this a House MD episode or something? Anyway, I'm pretty sure medicine doesn't work this way. Also, I'm pretty sure you that even if you were to give blood for 8 months straight, you wouldn't have to stare at the ceiling the whole time. Hell, I could get a lot of coding done in such a situation.

Test five: Yeah, I don't even know. You push a button and feel happy. There's a saltine and milk. On the first playthrough I left the room somehow, on the second playthrough I died of hunger. Yeah, don't care.

That's basically it. At the end, it's revealed that you're an AI taking a series of tests and it grades you and figures out what sort of role you should play in society. Not entirely unlike a livejournal quiz.

3/10. Pointless and short, but the bare minimum of a game is here.

interactive fiction, ifcomp12

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