Pandemic legacy: November

Mar 22, 2017 08:02


Game recap - the while red, blue and yellow diseases are similar to in normal pandemic, just easier to cure, black is a zombie plague. But we learnt to make vaccines. So our job now is to destroy military bases (which are going to appear at the rate of one a game until we run out of stickers, we had two stickers left.

The first game in November, we played as virologist and immunologist. We also turned up an epidemic in the first turn. We did what we could in terms of fire fighting but we had trouble getting around and too many military bases (which make vaccinating harder) so we lost without curing a single disease. We did vaccinate a couple of cities and build a couple of vaccination factories though, and we did destroy a couple of military bases (we had six starting military bases).

End of game bonus, we kept one of the factories as a starting factory and made the immunologist better at sabotage.

Second game went much smoother. We played as ops expert and immunologist. We got nice cards too, i got a bunch of blue and then red, and Colin got a lot of yellow. Ops expert can get around easier, and flew to military cities to sabotage and treat, and Colin wandered around vaccinating and sabotaging, and the lucky cards meant that cured as we went and it felt much easier. We destroyed 4 military bases, meaning there are only two on the board, not near any faded cities, and added a second starting vaccine factory and some equipment to cards.

pandemic legacy

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