So I've come to the conclusion that even though many of my crazy projects are likely never to be finished, and perhaps even doomed from day one, I'm just not happy at all unless I've got some project to work on; the crazier, the better.
And that's why I've started working on a web-based space exploration/trading/combat game. :3
I don't want to give away too much so early on, but the plan is to make something similar to
Legend of the Green Dragon or
Kingdom of Loathing, only set in space, with a sort of Elite/X2 twist, and a fairly open-ended design so that people can just do whatever they want to do, be it trading, fighting, industry, or whatever. The key of the whole thing is that it'll be making heavy use of procedural generation, thanks to a predictable pseudo-random number generator I threw together. This means that it could theoretically simulate a massive universe with very little storage space, but you could go back to a distant planet a year later and it'd still be the same as you left it, rather than the ice moon you remember suddenly being a gas giant.
This is the plan. Things are in very, very early stages of development right now, and since I do tend to ramble on when I'm working on a project, I'm going to use this space to do just that. :3
Today's progress: Working authentication/login system and backend database, a great deal of structural framework which will save me immense amounts of time later, and a working random name generator for planets. I'm particularly proud of this part -- at first it generated hideous names like "Goehxiop", but after feeding in data from letter distribution in the English language, it's now coming up with much nicer and more natural-sounding names: Cetegal, Niethec, Galinti. Progress = good. :3