(Untitled)

Mar 15, 2009 00:29


Read more... )

Leave a comment

Comments 10

haikujaguar March 15 2009, 13:59:46 UTC
It is gorgeously rendered, but I admit the story part is kind of opaque to me. For instance... what is that thing in front of her? A wishing well? A flat viewscreen? A table? A power source?

I also wonder about the thing behind her. Is it a window? A door opening on a cargo bay (if so, why isn't she in a suit?). Is it a heads-up display? Why is her back to it, and what is she looking at that's so much more important than a battle?

Come to think of it, what's exploding? It's right next to her hip, and the ship behind her is firing at something. Is there a ship between us and her? If there's not...

*confused*

Her uniform is gorgeous, and I love her face, though. And I like the way you did the tech. It just isn't coherent for me. :)

Reply


satyrblade March 15 2009, 15:40:06 UTC
Nice!

Reply


leemoyer March 15 2009, 20:43:05 UTC
Overall, lovely.

All of Haiku Jaguar's concerns seem to me actually advantageous to make people interested in the books contents,and I quite like the quadrant map as cauldron effect. :)

This is that symmetry/asymmetry style that Donato and Hickman do so well, and it's like a souffle - very delicate. The near symmetry of the foreground "handle" thing seems a bit problematic when combined with the bkgd. Judging by the "console" and the foreground, it's like we're supposed to be looking at here from this POV> But then the bkgd is at odds with that. As well as brightness with which you've rendered the pointy blade-like machine parts on the right, they appear too close to our heroine to make much sense. The near circle on the upper left traps my gaze and probably should change.

If any of this needs further explication, please feel free to call. As with your assassin over the marketplace piece, it seems like it would be a shame to have such a good piece brought down by a few design details...

Reply

gryphart March 15 2009, 23:05:27 UTC
Hmmm. I see your point about the foreground thingie's symmetry, and the background bits being too bright - not sure what you mean about the POV, though. I tried shifting the foreground bit to be more on the right earlier, but it seemed to unbalance the composition. I'll try making it asymmetrical, though, as that's a solution I hadn't tried.

Hopefully my design sense will get better post-composition workshop in May - I've been trying to chip away at it.

Reply

leemoyer March 15 2009, 23:08:04 UTC
You're just so close is all.

The POV I mean is that the symmetry of the lower tech is as though to focus the viewer. It's intentional design like the bridge of the Entrerprise, and while there's nothing wrong with that at all, it clashes with the bkgd's Asymmetry. It's tricky.

Reply

gryphart March 17 2009, 05:35:55 UTC

... )

Reply


awesomeness anonymous March 19 2009, 23:00:48 UTC
Far and away my favorite so far. I love the richness of the background and the figure is wonderfully rendered. Just perfect. I'd buy this book based on the cover.

Eric Orchard

Reply

Re: awesomeness gryphart March 20 2009, 00:01:45 UTC
:) Let's hope I can sell an AD well enough to have them say the same!

Reply


Leave a comment

Up