Cassidy&'s mind is the
mist-shrouded forest she grew up in. There are large houses scattered around but only two have a light is the window. It's quiet and peaceful, except for the feeling of being watched and that maybe staying outside isn't the best idea. If you do hang around outside, a
giant dog will eventually confront you. If you run it will give chase, but can't catch you for some reason. If not, it will attack and you'll wake up...possibly with a faded bite mark somewhere on your person.
The closer of the lit homes has a welcoming but somewhat lonely feeling to it, and the front door is slightly ajar. The other has a strong sort of close family feeling, but the door is closed...not locked though. Another dog waits in both places but is much smaller and friendlier than the one outside, only very slightly larger than a normal dog. She'll be your companion through most of both houses quietly following you and waiting outside any room you choose to enter.
The first house contains several accessible rooms, each with miscellaneous memories of home life. The kitchen has a kindly woman, with the same hair and eye color as Cassidy, baking and has fond memories of parents. A playroom up the hall has two puppies playing, one normal-sized and the other nearly double that. Entering this room will cause the play to stop, and touching either puppy or any of the books or simple toys will trigger childhood memories of fun and attachment. And far back in a darkened hallway is a slightly open door with a light on. Your companion will run from this hallway and not be seen in the house after...do you go in?
The other house is the largest in the small village. A communal room is the first encountered, and has memories of family events. A kitchen occupied by an elderly woman contains fond memories of learning. A study nearby features three men bickering, though no sound can be heard...visiting this room results in the sound of fighting dogs being heard outdoors. A hospital ward is located near the back of the house, and contains both good and bad memories involving treating family.
The room the dog fled from. Inside, the same dog lays on the floor, bleeding from a large bite to the stomach but still alive. This room has the memory of an escape from home. When it ends, only a diary remains in the room on the bed. Checking it results in an instant scenery change to a
beach. Only a single tent can be found there, containing all memories prior to escaping.