Set-Up Guidelines

Jan 03, 2010 12:38


So you've gotten your first character approved, woohoo! Here's some crucial information you need for bringing him or her (or it?) in to play.

1. Profiles:

All journal profiles are expected to contain the following:
a. Player Name and best contact (e-mail, gchat, or AIM, usually)
b. Character Name, Prisoner Number, and Crime
c. Character apparent age
d. Brief description of Character
e. Equipment Carried by Character
f. Equipment Left in Character's Room.
h. Injuries (if any) character has currently sustained
I. Picture of your character (optional, but highly encouraged...even if a fanpic)
Feel free to add anything else to your journal, so long as these details are included!

2. Contact List: Please leave your contact information in a note on the contact list. If you change your contact information or add a new character, please reply with a new note on the contact list with your name and the changes we need to make.

3. First Post: Your character will wake up in his/her cell with no recollection of being brought here. The last thing they remember is wherever they were when they were taken. Characters are introduced ONLY in the dayshift, although if you are on hiatus or otherwise unable to post during the first shift of the day, you may bring them in at a later time under the assumption that they were originally brought in during the morning but were ill.

4. Starting Equipment: All characters start with three prisoner jumpsuits, colored according to your Crime (Perverts = pink, Killers = orange, Cowards = yellow, Traitors = green) and with your prisoner number on the back, standard issue boots, socks, underwear, undershirt, a toothbrush with rather coarse bristles, toothpaste, a cheap plastic comb, a tin cup, a single bar of cheap soap, a notebook, and a two pens. Some notebooks have writing in them from previous prisoners, others were left blank. This will be determined by the mods when your character is accepted.

5. Languages: Everything comes out in whatever language your character decides to speak/write, and everyone can understand it as if it were in their native tongue. Think the universal translator in Star Trek: the aliens may be speaking in some odd language, and it sounds like that language to the aliens, but to the crew of the Enterprise it comes out in English. And whatever the crew says may sound like English to them, but to the aliens it comes out in their alien tongue.
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