It just so happens I would looooove to have a Rei to play alongside. *waggles eyebrows* But in all seriousness, you never know until you try. Rei would be a challenging character to play, but she's so interesting. ;_;
I've gotten little nibbles for a Shinji, which I hope pans out. I interacted with him in a dressing room briefly, and he was really good.
You play Kaworu in Damned, correct? (the game is question *is* damned right?) I was a little nervous (squeamish?) about RPing in a mental institute. Tell me more about it, as an insider? It might convince me enough to try Rei.
(Rei in a mental institution is actually pretty lulzy when I think about it)
Let's see... The game is split into two cycles, and the real mental institution half is by far the more pleasant one. The characters are given activities and meals, they're treated well, etc., but the point of that half is to make the characters doubt that their memories are real. They can even get visitors from their "real life" (Shinji visited Kaworu recently, for instance). Once you get in, you can come up with a real life background that approximates what happened in canon, but it tends to be... happier. To make it sound more alluring.
The other half, "nightshift", is the scary, traumatizing side. If you're familiar at all with Silent Hill, it's pretty heavily inspired by that. Scary things happen, monsters attack characters, etc. It's not too bad to play a character who can't fight. Kaworu's abilities are so watered down that at this point he's been following around people who can help him. You can sign up for rare, random events that can be really hard on your character (experimentation, one-night
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I've gotten little nibbles for a Shinji, which I hope pans out. I interacted with him in a dressing room briefly, and he was really good.
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(Rei in a mental institution is actually pretty lulzy when I think about it)
Reply
Let's see... The game is split into two cycles, and the real mental institution half is by far the more pleasant one. The characters are given activities and meals, they're treated well, etc., but the point of that half is to make the characters doubt that their memories are real. They can even get visitors from their "real life" (Shinji visited Kaworu recently, for instance). Once you get in, you can come up with a real life background that approximates what happened in canon, but it tends to be... happier. To make it sound more alluring.
The other half, "nightshift", is the scary, traumatizing side. If you're familiar at all with Silent Hill, it's pretty heavily inspired by that. Scary things happen, monsters attack characters, etc. It's not too bad to play a character who can't fight. Kaworu's abilities are so watered down that at this point he's been following around people who can help him. You can sign up for rare, random events that can be really hard on your character (experimentation, one-night ( ... )
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