[ooc] DMW, Summons, and Chocobo Mode

Mar 30, 2009 23:32

So Crisis Core is different from most games in that there's no party. Zack fights by himself through the whole game! . . . mostly.

So this is a reference for me on what his limit breaks, summons, and other things. And also a reference if I decide to do any fighting in camp, which . . . will probably happen from time to time because. Game character!

Also this stuff is interesting. :(



The Digital Mind Wave

In Crisis Core, there's something called the DMW, or Digital Mind Wave, which is the limit break system. What this means is that in the upper-left hand corner of the screen, three reels spin! With pictures of certain people that Zack meets throughout the game - Angeal, Sephiroth, Aeris, Cissnei, and Tseng. Below that are numbers that also spins.

How it works is like this:

The reels and numbers will spin. First the left image stops, then the right. If both images match, then you enter Modulation Phase. Then . . .

If All Three Images Are The Same:

- Limit break is activated!
- If the numbers are 777, Zack levels up.
- If two numbers are the same and between 1 and 6, the materia equipped in that position levels up by one. If it's three, then that materia goes up by two levels.

NOTE: Sometimes other modes are activated, those being Genesis Mode, Summon Mode, and Chocobo Mode. More about those a bit later.

If the pictures DON'T match, the number reels keep going, and - depending on what they are - special statuses may be awarded:

777: Invincibility (15 Sec)
666: All Critical Hits (20 Sec)
555: Physical Guard (15 Sec)
444: 0 AP Consumption
333: Magic Guard (15 Sec)
222: 0 MP Consumption
111: Invincibility (15 Sec)
77*: 0 MP Consumption (15 Sec)
7*7: Physical Guard (15 Sec)
*77: Magical Guard (15 Sec)
7**: 0 AP Consumption (12 Sec)
*7*: 0 MP Consumption (12 Sec)
**7: Endurance (20 Sec)

FOR EXAMPLE: You get 6, 6, and 3 in Modulation Phase, materia #6 will level up. However, if you get 7, 2, 7 while NOT in Modulation Phase, you gain Physical Immunity for 15 seconds.

Limit Breaks

The following are the limit breaks Zack learns throughout the game.

Attack Limit Breaks:
- (Silohuette) Chain Slash: A physical attack on one enemy. May or may not be able to be used in camp. We'll see.
- (Sephiroth) Octaslash: Eight physical attacks on one enemy.
- (Angeal) Rush Assault: 15 physical attacks, split up as 7, 7, and 1 - which means, more than one enemy will get attacked if they're present.
- (Tseng) Air Strike: Tseng flies in on his chopper and BOMBS THE SHIT OUT OF THE ENEMIES. Obviously this can't be used in camp, but is worth mentioning.
- (Cloud) Meteor Shots: Zack jumps into the air and sends some magical meteors flyin' down at the enemies.

- (Genesis) Apocolypse: This one's a magic attack - Zack flies up and summons up some kind of symbol below the enemies, then zaps 'em. NOTE: This one is rare and depends on the level of materia and whatnot and is definitely one not going to be used in camp, at least for now.

Status Limit Breaks:
- (Cissnei) Lucky Stars: This one's a status boost - all attacks are critical for x amount of seconds.
- (Aeris) Healing Wave: The name says it all - this one will restore your HP, AP, and MP, and even go past the max and even twice that.

Look here (Japanese) for an idea of what they all look like. o/

Summons and Chocobo Modes and the Rest

Summons Mode

Summon Mode is one of three random modes you can go into. Much like Genesis Mode, going into this is dependent on whether or not you have the summon materia, as well as the level and other stuff that I really don't get and never bothered paying attention to. [cough]

Summons:
Ifrit - Hellfire (All enemies)
Bahamut - Mega Flare (All enemies)
Bahamut Fury - Exa Flare (All enemies)
Odin - Zantetsuken (All enemies, inflicts sudden death to all enemies)
Phoenix - Rebirth Flame (All enemies, casts ReRaise on Zack)

IN CAMP, however, Zack doesn't have any of the summon materia. So really, this is mostly here for reference.

Chocobo Mode

MY FAVORITE DMWS EVER. |D AGAIN these are dependent on this and that and blah blah blah let's get on to what these are.

Chocobo - Chocobo Stomp: Ever been KICKED BY A CHOCOBO? Hits all enemies.
Cactuar - 1000 Needles: RAIN OF NEEDLESSSSS. Does 18 hits to each enemy. HAHAHA THE VIDEO.
Tonberry - Murderous Thrust: TONBERRY DOES NOT LIKE ZACK. Goes after him. Tonberry trips and the knife goes flying. One enemy.
Cait Sith - Courage Boost - CAIT SITH THINKS YOU CAN DO IT. Cures Poison, Silence, Stop, and Stun and casts Endurance, Barrier, Magic Barrier, 0 MP Consumption, 0 AP Consumption, Physical Guard, and Magical Guard. Obviously one I can't use in camp because CAIT IS NOT HERE ps app him.
Moogle - Moogle Power: Levels up all materia. No attack on enemies.
Magic Pot - Item Mugger: Gives you certain items depending on the level blah blah doesn't do anything to the enemy.

These are ones that - should the chance come up! - I will be using. Mostly because they are ADORABLE and because we have chocobos, tonberries, and moogles in camp.

Here (English) is a link of all the DMWs in the game, from the Limit Breaks to the Summons to Chocobo Modes. Pretty awesome to watch, and well. You get to see Zack be a dork.

The Rest

Now I bet you're saying to yourself, "Man, how is Zack going to play this in camp?" or "tl;dr get to the point already".

WELL. I would LIKE to mess around with the DMW in some battles. To do this, I'll be using this site to get random numbers generated for me.

I WON'T DO THIS ALL THE TIME, OBVIOUSLY. Only in the bigger fights and whenever I actually remember I wanted to do this and also with permission from whoever I'm playing around with as well. BUT I THINK IT WOULD BE FUN. And. Yeah.

Information from here.

game information, dmw, [ooc], zack is a giant dork

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