Apr 11, 2019 23:41
Okay. Dizzy is a living weapon of mass destruction. This means she can be extremely dangerous in the right conditions.
So this is where I spend a little time explaining just how Dizzy's "defense systems" work. NOTE: These systems do not act on Dizzy's command, but rather automatically.
Undine:
Undine, the blue wing, manifests as a sort of female looking spirit that uses water/ice magic primarily. Undine is the primary defense entity, using its power to shield a concious Dizzy from harm. She does not actively seek to harm that which is a threat to Dizzy, and instead just focuses on immediate protection. She has a gentle demeanor, and will even catch Dizzy if she is falling.
Necro:
Necro, the green wing, manifests as a sort of skeleton man. He wears a cloak and weilds various self-formed weapons, casting fire and lightning magic. He attacks enemies rather than shielding Dizzy, and with extreme violence. Necro is instrumental in Dizzy's most powerful attacks, including the Gamma Ray.
The Tail:
The Tail doesn't seem to have a personality, but will transform and lunge out to attack in close proximity, usually in tandem with Necro. The Tail contains Dizzy's Install, which fully activates her Gear abilities. Dizzy doesn't seem to be able to conciously tap into her Install.
If Dizzy is ever knocked unconcious by some sort of trauma, Necro and Undine will take over her body entirely and will attack anything and everything even remotely threatening in any way. So this will be sort of used as a... reverse permissions post to let you guys know what you're possibly getting into.
If you intend to...: Attack, Harm, Frighten, Threaten, or Assault Dizzy in any way (physically, mentally, emotionally), then PLEASE PLEASE PLEASE respond here and read over the given information. Dizzy is a living weapon of mass destruction and it effects more than just your character if she is put in a defensive state.
It effects the entire game.
ooc: permissions