MAFIA: DAY SIX

Nov 11, 2010 00:22

MAFIA: day six





Your heart pounds hard in your chest, threatening to break past the fragile cage of your ribs. For a sixth morning, you've woken up. Alive. A week ago the mere idea of death was just a story to you; now you know that it is all too real.

This morning, exactly half of you remain.

The Courtyard is an interesting sight today. Strewn over the grass are hard, dark red blocks of something. The chunks are uneven and sloppy, and upon closer examination, appear to be frozen solid, like meat from the butcher's freezer. But what are they?

Of course, it's not hard to tell.

If you follow the path made by the blocks, they lead to the inside of the Mansion, down the hallway, to the kitchen, and right up to the freezer.

If you open it, you'll be able to find some larger hunks of... meat, and if you've a sharp eye, you might be able to discern it as Canada.

Three demons still remain. They find time during the day to meet together and talk...

When 6:00 PM comes around once more, your character is called to participate in the lynching again...

IMPORTANT: Mansion layout! Your character is free to explore any room that is not in red. Red rooms are, for now, locked, and the Butler will shoo your character away if they try to go in. The upstairs (with bedrooms) is fully accessible.

Things your character may notice today:
-All phone and communication lines remain down.
-Egypt, your compass is acting kind of strange...
-There is faint music coming from behind the door of the Gallery, but the door remains completely sealed...

Please direct any questions HERE.

You can keep track of how the game is progressing HERE.

DAY SIX LYNCHING VOTING POST IS HERE

hetalia mafia (ic), hetalia mafia

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