OOC/Profile

Feb 08, 2009 13:01

Character Name: Georgia L. "George" Lass
Series: Dead Like Me
Age: 23
From When?: From the end of the Dead Like Me: Life After Death film.

Inmate/Warden: Warden -- while George probably can bring a lot of good to the table and seems to be okay at managing things, to a degree, it's become clear to upper management that it would probably be best if she did a little character building somewhere that she couldn't be tempted to interfere in the lives of her sister and mother. The Admiral had just the place for her, so it turned out to be a good deal for everybody!
Item: The blackberry that Cameron Cane gave her.
How Long Have You Been Here?: New arrival.

Abilities/Powers: She has the reaping stuff down. Can pop souls, heal at an accelerated rate, and things that'd kill a normal human being won't end her so much as incapacitate her while her body spits the effects and leftovers out.
Personality: Prior to her death, George described herself as "disinterested in everything." If she were an adorable five year-old child, she might have simply been called "precocious", but at the age of eighteen, she was seen as apathetic and generally bored with all things around her. She'd dropped out of college, was getting stuck in a dead-end job, and the more people around her pressured her to wake up and smell the coffee, the further inward she sank and the less she cared.

Dying put things into perspective for her -- mostly. She'd squandered what she had, and there are so many things that a person has to do before something finally gets their goat. While she started out reluctant at her new job as a grim reaper, it's less now that she resented her job as much as it is that she just started to approach it with a dry sense of humor. In fact, she finds it hilarious that somehow dying made her a little less jaded.

This is not to say that she is perfectly happy-go-lucky about everything now. George does and always will have issues with expressing her feelings. Her ante mortem attitude toward not caring was a defense mechanism. If she develops an interest in something, she'll have expectations and thereby be open to disappointment, and if there's one thing she hates more than anything, it's appearing vulnerable -- a trait she picked up from her mother whether she cares to admit it or not. So everything important gets hidden behind a wall of smart-assery, which can be troublesome around people that know her. It causes her to take for granted that people are going to put up with her crap, so she's always somehow surprised when people decide they're not in the mood to take her abuse just because she can't come in last or be found wanting. Her inability to allow herself to look weak gets in the way of work, in the sense that a million things will have to go wrong before she asks for help; she's actually gotten a little better at this recently, but only because when the new boss came in she was on a mission to prove what a shitty boss he was.

Not ceasing to exist after kicking the bucket pretty much answered the "do we go on after death?" question, but it also led to a billion more questions to be answered. George doesn't exactly love and embrace her reaping job, either -- she's just learned the hard way, several times, to follow the rules, as the consequences are often of the karmic "bites you in the ass" variety. She morally questions her place in the universe now. She doesn't cause deaths so much as oversee them, but they don't tend to happen until she does what she has to do, so she wonders constantly where the responsibility lies in that. On top of that, she hasn't quite completely let go of her family, and prior to coming here frequently paid visits to them, watched them from afar, and by the end had revealed herself to her little sister. She hasn't quite settled on the idea that having died, being undead, she can't be connected to her old life anymore. In truth, there are so many ways that she's become more aware, and more connected to the Lass family. It seems kinda jacked up to her, even years after she risked losing important memories just to get her mother to recognize her, that it's supposed to be her first instinct to stay away when every bone in her body wants to do all the things she should have done in life. This is made even more complicated by the fact that what little things George does to bring herself closer to her family gets screwed up by this immediate desire she has to pull away. If it's only one sided, she's fine, but the minute anyone starts to reciprocate, she withdraws. Remember: Interest begets disappointment.

This is partially why she's become a Warden before picking up her promotion back home. Not to say that the Admiral and upper management are the same people, but she suspects it was upper management that pointed her in that direction. Maybe if she spends quality time helping other people let go, she'll start to do it too. Reaping kind of comes with that, already, but the time between a soul's reaping and its crossing over tends to be really short, and since George's worldly connections don't seem to be the sort that can come away fast and easy like a bandaid, this would be a good transition for her.

She is the sort that if there is a rule forbidding something, then if someone doesn't give her a straight answer as to why it's there, she will break it just to see what happens, half the time convinced that someone is just bullshitting her. It's not the best of flaws to have, given her line of work, because there are cosmic consequences to just about everything she does.

Her new job here on the barge requires a little more human interaction than she was used to with the whole reaping thing, but her day job included interviewing people for temp jobs and listening to her boss go on about her now-deceased cat. But here -- Instead of getting a name and playing the guessing game, she is getting all the information she needs, and she's not sure how she feels about that. It's like her reaping job merged with her Happy Time job -- only now instead of making sure people die without hurting and getting people temp jobs, she's playing bodyguard for a comicbook supervillain (maybe) and trying to teach them to be a better person. Honestly, she doesn't know if she's qualified. After all, she died a shitty person. She won't even be certain anyone on board the ship is qualified to do this -- but if this is where upper management wants her for a while before picking up her new job back home, she can deal. She's always wondered what there is beyond the light -- this sort of gives her answers, or will at least lead to some. That's what she thinks, anyway. That, and there's a payoff at the end. She actually wants to wait until she decides to leave before she asks the Admiral for anything, though. She seriously doesn't know what she wants and doesn't know if she trusts the promise that it can be just about anything.

History: http://en.wikipedia.org/wiki/George_Lass#George_Lass and http://en.wikipedia.org/wiki/Dead_Like_Me:_Life_After_Death for the movie plot, should catch everything up.

Sample RP: George should have included a list of stuff for the Admiral to put in her cabin, because he apparently didn't get any memos explaining that before she had Daisy foisted on her, the studio apartment had been stocked about as plentifully as a hobo's cardboard box. It was nice that the water and A/C worked, but the place was in the state it was after what's-his-face's parents showed up and took all his stuff back. The bed still sucked, still had its old mattress with the random "I-keel-you" springs -- she learned this when she sat down on it, and one of the little bastards shot up to greet her, tearing right through the sheet.

"Figures," she muttered.

She rose and went to the closet, where she had a few nicer things hanging up, mainly suit separates for her to wear to work -- at least back when she worked at Happy Time. She pulled out a slate colored blazer and held it up to her chest, looking down. She'd defiantly worn it to work for a full week after Daisy Adair, in a moment of tactless finesse that she was known for, had said the cut made her look fat. But it made her wonder: Was there a dress code for Wardens now? Did everybody walk around dressed like shrinks? Were there casual Fridays, or did the underground movement fail here too?

Jesus, if you had to have some indication you were in a crappy job for too long, it had to be what she was feeling now -- that she couldn't handle herself if there wasn't some cubicle with her name on it somewhere for her to sit in and hang up pictures and generally dick around while looking busy. What was it going to be like going so many days without making up some random other thing wrong with her that would get Dolores Herbig to let her leave work early? Or without Crystal's random glances and glowers, which said to her that the quiet receptionist was either planning to let the air out of George's tires or take over the world with a BiC pen. What was a regular work day going to be like without "Millie" Hagen?

George put the blazer back in the closet and shut the door.

And would there be waffles?

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