The synopsis blurb reads:
G-Phoria 2005 celebrates the year's hottest games, stars, music and trends that define the videogame lifestyle. The only videogame awards show that gives viewers a voice premieres exclusively on G4 on Tuesday, August 9 at 8 PM ET/ 5 PM PT, with the pre-show broadcast starting at 7:30 PM ET/4:30 PM PT.Obsidian
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They'll figure it out eventually. Soon, you'll have real people accepting the awards. Sure, they'll be the celebrity voice actors for your game, but it's a start.
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The Droid Planet was cut way early in the project, so it's not like it was cut to rush things at the end. The Droid Factory, however, did get the axe only 24 hours before the final had to be submitted, and it showed.
We've never been able to figure out how Lucas Arts screwed up the music and movies the way they did. The 'High Quality Music/Movies' patch has been done since like March, and we've long since given up trying to figure out why Lucas Arts won't release it.
All in all, the game turned out fine for a twelve month project, given the requirements we had to meet per the contract. I'm not happy with the stability issues, but stuff like that takes time to fix, and that wasn't allotted.
-Akari
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That's one thing that you didn't really address, though. I understand if you can't really explain due to some corporate NDA policy or something, but why, WHY was the ending slashed and changed at the last minute? From all the sound files on the CD's, the originally planned ending was so much better, and would have made working through the game so much more satisfying.
Also, maybe it would have made how the Hawk was crushed by falling rocks in the ravine and then fell down into the pit...then miraculously appeared to pick the exile up in the end, unharmed, make some sembalence of sense. Also, it was sort of a letdown to have built your party members up through the whole game, only to have the exile take the whole final area solo for no in-game explained reason. It's like they really didn't matter anymore, at all.
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It became impossible to complete everything that was planned though, so things were dropped hack and slash like during the last two weeks or so.
Now I don't know for certain, but burnout could have also factored into the drop in quality. The game was due November 15th and all the design team and scripting team and most of the programming team had been working 12 - 18 hour shifts (And several designers pulled 24 hour shifts fairly regularly), seven days a week, since the end of May that same year. Running on that kind of schedule for six and a half months can't possibly be too healthy for anyone's creative energies. ;)
-Akari
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They aired 'Video game vixens'.
Enough said.
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e_e p
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Those that went were ushered back stage, and spent the next 6 hours there. No free food or booze was provided.
-Akari
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I mean, shoot.
I'm not one on booze, but, the free food should be provided at something like that.
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