(...It seemed like a good idea originally, I swear.)
Full Synchro: (Chaud and Proto)
Advantages:
-Increased speed/power/reflexes
-Powers up certain Program Advances
Disadvantages:
-Operator receives damage as well, the higher the Synchro Ratio the closer to the actual damage
-If Synchro is lost before the Navi’s damage is healed, the damage stays with the operator
-(Lock Only) Cannot be released
-When connected out of battle, the pain goes both ways (Navi receives Op’s as well.)
-If the Navi is deleted, the operator dies as well
Neutral: (could be either)
-Able to hear each other’s surface thoughts/emotions (could dig deeper but without mutual permission and full willingness, permanent damage could be done.)
Perfect Synchro/Muramasa Style:
Adv.:
(All else not mentioned the same as in Full Synchro)
-Extra damage done against Dark Navis
-More damage to self powers up Muramasa
-In the Real World or a Dimensional Area, the two merge
Dis.:
-Dependant on the sword (hands disabled, can’t attack)
-Operator receives most of the damage, very little goes to the Navi
-Must take damage and run the risk of taking too much to become very effective
-Can lose control and go crazy with power
-If minds are merged too long, risk is run of them joining forever and running themselves into the ground
-If the Navi is deleted, the operator dies as well, from the exact same injuries
N:
-Operator and Navi in perfect harmony (thoughts are one)
Genetic Modifications:
Positive:
-Increased intelligence/reflexes
-Enhanced immune system (harder for him to get sick, but when he does it’s more severe.)
Negative:
-Severe fear of immersion in water (not genetic, but still caused by it.)
-Heightened libido, must take injections weekly to balance out
-Strong emotional pain becomes physical pain
Neutral:
-Hair chemically stained (top is naturally white, and hair dye and other hair care methods don’t work as intended.)
Incarnate link:
Origins (How the Link is Formed):
The magic that was once in the worlds finds those who still possess the ancient blood (which is everyone) and creates another person to bind them to. This person (the doppelganger) is a perfect double except for one physical feature (usually hair or eye color). The only difference beyond that is the way their brain is structured. Doppelgangers are considered nonentities because rules of the past have stated that no magically created being can have a soul. As a result, none possess a conscience. They come into existence somewhere near the place the incarnate is born, though never too near. Usually doppelganger babies are ignored and left to die; in which case the incarnate’s brain reformats itself into what is considered normal. However, in some areas of the two worlds, people will pick up these babies and look after them. Usually those who do are either doppelgangers themselves or ignorant of the fact they exist.
When a Navi is programmed by an incarnate, the same magical force will duplicate the Navi and equipment around it as well, usually the PET, and place it near where the incarnate’s doppelganger was. The odds of these Navis surviving are more favorable, as next to always the doppelganger will be near where they were found.
In very rare cases, the universe will make a mistake and make a Navi doppelganger for a human. This only happens when the incarnate will die as an infant. The link is severed almost instantly in this case, and the Navi given the ability to enter the real world (although to date, Rock was the only hacker Navi and only one to be able to isolate the program.)
Mechanics (How the Link Works)
Doppelgangers and incarnates have different emotional centers of the brain than regular people do. The ones for positive and negative emotions are split. In the incarnate’s brain, in the negative zone, there are chemicals which act as neurotransmitters across a psychic distance and form the transmission end of the link. The negative part of a doppelganger’s emotive center is hooked directly to the receptive chemicals that are linked to the incarnate’s transmitters psychically. If the negative emotions from the link outweigh the positive ones in the doppelganger’s brain, the chemicals that allow them to form their own negative emotions do not flow. If the positive levels are higher, usually because the link is weaker, the doppelganger’s negative emotions are only inhibited to the point where they are safe from mental breakdown.
The strength of the link is always determined by the amount of transmitter in the incarnate’s brain. The less there are, the weaker the link is. The doppelganger side always receives all that the incarnate’s brain sends. In some cases, there is a defect in the incarnate’s side which amplifies their negative emotions, which affects both sides. (Chaud suffered from this originally, and still does.) Breaking the link means shutting down both the transmitters in the incarnate’s brain and the receivers in the doppelganger’s brain at the same time, or else it will cause damage to both.
The incarnate’s ability to control the link means they have other psychic experience, either ESP or with another link. (In Chaud’s case, the latter.) This control is very limited though, and usually harmful to the incarnate.
(Those marked with a star are no longer in effect after the link has been broken)
-*If the doppelganger is killed, then the incarnate dies, awake or asleep (without an overflow option for the emotions, that part of the brain ruptures). The only exception to this is if the doppelganger dies in the first year of life, whereupon the incarnate’s brain can readjust sufficiently.
-*Incapacitation of one or the other does not necessarily affect the other one, unless the doppelganger is comatose, in which case the incarnate has a high chance of sinking into clinical depression.
-*The doppelganger link does not affect the incarnate normally unless they let it. If it is a strong link, like the one Chaud and Enzan had, the incarnate can take their full negative emotions and the doppelganger only gets what they cannot handle, however, this usually makes little difference, as strong links amplify the emotions.
-*If a powerful psychic were to crush the doppelganger’s mind, the incarnate would either go insane or be killed, depending on the strength of the link.
-*If one of the two were to go insane, the other would also eventually, if not right away
-The incarnate gains no real benefit from the link, and if they have control of it, may mix it up with other links like Full Synchro
Weaknesses:
Both:
-Being more in tune with links means that they are more likely to feel the aftershock of a world’s destruction
-Pain and effect retention, that is, the effect of a spell or injury will take longer than the average person to wear off
Incarnate:
-More vulnerable to mental illnesses, especially depression, after he link is broken.
-More likely to retain self-pity and guilt
-More likely to become mentally unstable after link breaks
(Full/Perfect Synchro is with Proto (
silvercrimson). Doppelganger/incarnate link was with Enzan (
sun_darkness).)
New icons. Yays.