Info Dump --Full Synchro and Muramasa Style

Jan 30, 2007 15:19

Since the post went up about general Netbattling et al, I felt the need to clarify on the use of Full Synchro and Perfect Synchro in Chaud's world. Anyone using Muramasa or whatever feel free to swipe. Extrapolated from the manga.


Full Synchro

Full Synchro is the state of synchronized minds. Therefore, while thoughts and emotions are not necessarily one, the Navi and Operator are tuned into each other enough that they can sense both as if they were psychically linked. They function as two seperate beings for the most part, the operator still conscious of their physical body and the PET and operation techniques. Either or both can be in control of the Navi or merged body, unlike Cross Fusion. Whichever speaks will be the voice heard and either can speak, although the operator's will have a slightly distorted, echoing quality.

Reaction time, speed, skill, and strength are all greatly increased, but there are disadvantages as well. For starters, the operator takes what damage the Navi does, translated to human terms. These injuries are generally more painful, though they heal fairly quickly, generally as soon as the Navi's data has been repaired.

Full Synchro can be disrupted very suddenly by such things as heavy continuous damage or a surge of Dark Power. It can also be deactivated by choice, by Navi and Operator shifting back to their own frames of consciousness. This is recommended in dangerous situations where it seems death or deletion would be inevitable.


Perfect Synchro

Perfect Synchro is the state of merged single consciousness. The two literally become one being in mind and, when sharing the same world, body as well. If they are in seperate worlds, the operator's consciousness will vacate their own body for the Synchro, barely connected to themselves and reading as a deep sleep or comatose state would. In Perfect Synchro, attainable only by a special style like Hub/Saito or Muramasa, absolutely everything that happens to one does to the other. Injuries are not healed at an increased rate for the operator, either, making the far-increased power obtained far more risky.

As they are one being, their merged consciousness is in control and there is no sense of seperation. It is possible that if they stay this way for too long, they would become unable to seperate.

Muramasa Style

Muramasa, the sword of destiny. It is probably riskier, although more powerful than, Hub/Saito Style, for one simple reason : to unlock its full potential, the user must be in great pain and badly injured.

Normally bequeathed by Serenade, Muramasa Style is a very powerful permutation of Perfect Synchro designed to fight the darkness. As a result, it does greatly increased damage to anything that relies on a form of Dark Power, whether it be that itself, Dark Chips, Asteroid Navis, Beast Out Zoanoroids, or any other form of darkness energy. Speed, hit points, and skill are the stats which recieve the greatest increase. Users can now move fast enough for images to be left behind in the air, suggesting that they can move faster than the speed of light.

The more damage a Muramasa-styled Navi/operator being takes, the more damage the sword doles out. The injuries recieved transfer in great part back to the human when seperated, severity based on damage taken and total hit points remaining. This is the main risk of the style itself, though the Navi is able to take on some of the damage with conscious effort so as to spare their operator crippling injury.

Muramasa Style Navis can fuse partially with an ally Perfect Synchro Navi if a critical injury, such as to their hands, occurs. This does not decrease their own pain or suffering, and as such does not decrease Muramasa's damage potential, rather borrowing from the allied Navi to strengthen it. While this fully heals neither upon release, glitches such as Bug Style and most major injuries are repaired afterwards.

No matter how terrible your wounds, or horrible your pain, you will fight until your very life is snuffed out...

muramasa, info, ooc

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