This only applies to people who play
Quantum Mafia.
Quantum Mafia Feedback!
Certain dissidents have voiced concerns over the game balance of
quantum mafia. Needless to say, those with such
moribund
temerity
have been ruthlessly expunged.
Seriously though, I don't want there to be one obvious winning
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Comments 45
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And, AI could just play randomly, if you wanted to get it implemented fast.
I still like the vote kick thing, taking like 2 days (could be specified), and at the end, if unanimous, player is replaced by AI. Probably should email the person informing them of the vote.
Also, I might like to see an option at start "no double filling of position", so that no one could be both priest and necromacer, or ghost and mafia, or whatever. Of course, that'd limit the number of positions to that of the number of (active) players.
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http://www.cs.hmc.edu/~cpierog/qmafia/
In general, that link will lead you to the currently working version.
Actually, the AIs are almost done, so if you go to http://www.cs.hmc.edu/~cpierog/qmafia/index.cgi you can play around with them. But I may still delete those games a few times yet. I'll post when the AIs are truly done and let everyone at them.
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A truly *smart* AI would choose *smart* AIs to be in the majority -- that way they'd work together, but that might be cheating, eh?
Think there are enough games there?
Another possible option -- one role only. Limits each player to only one role, but maybe that's too boring?
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Ya, there are a lot of test games. That was sort of the final stage of debugging. Call it a "stress test".
Ya, one person per role is so boring though, and you don't get totally sweet combinations of jobs, like mafia/priest. In general, it's rare that the gameplay can be hurt by giving the player more flexibility rather than less.
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