As amusing as it would be to reliably get a Province without treasure cards in my deck...
The way I calculated it, you need exactly one silver (or gold).
...I think Vault's cost is prohibitive. I don't think I had a 5 buy all game until the very end when got the 4 Silver and started buying Provinces.
The way you stated the puzzle, I was explicitly not thinking about how easy/hard the various combos were to set up, but merely "if you can freely choose a deck composition, what cards do you want?"
The way I calculated it, you need exactly one silver (or gold).
Entirely possible, and certainly more flashy. It's just not the way I figured out how to play it. Like I say, there are probably a lot of different combos in that set of cards. I'm just describing mine.
The way you stated the puzzle, I was explicitly not thinking about how easy/hard the various combos were to set up, but merely "if you can freely choose a deck composition, what cards do you want?"
Certainly a valid interpretation. Like I said, the Chapel and Talisman are really there to enable the NatVil/Watchtower combo. I think your answer of NatVil/Watchtower/Vault definitely gets at the crux of the same combo that I saw.
I tried fiddling with this puzzle for a little while, but just wasn't sure what the criteria for success were, since the best that was possible was a province each turn. I think the best thing I came up with was Chapeling down to a small deck of money and Courtyard/Native Villaging to tuck the province you get each turn so it doesn't clutter your deck. But I just wasn't sure whether this was cool enough, or if the idea was to pick the thing that ramped up the quickest instead, or if it was just amusing to be able to draw the whole black market deck. Maybe a hint next time as to the desired effect?
Once upon a time, back when Dominion had just come out, I remember the awesomeness du jour was Festival/Library/Chapel. It's cool for a number of reasons but not least among them is that Festivals get you actions and then leave your hand pleasingly empty so Libraries can be most effective. Most of what I hoped people to see in this was that same effect in Native Village/Watchtower. Perhaps a simple message well and truly overdone.
The Courtyard/Native Village trick is neat. I've actually done it with Spy/Native Village. In my mind, it would have been a perfectly acceptable answer to the question, which was simply to find synergies within the set of 10 cards.
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The way I calculated it, you need exactly one silver (or gold).
...I think Vault's cost is prohibitive. I don't think I had a 5 buy all game until the very end when got the 4 Silver and started buying Provinces.
The way you stated the puzzle, I was explicitly not thinking about how easy/hard the various combos were to set up, but merely "if you can freely choose a deck composition, what cards do you want?"
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Entirely possible, and certainly more flashy. It's just not the way I figured out how to play it. Like I say, there are probably a lot of different combos in that set of cards. I'm just describing mine.
The way you stated the puzzle, I was explicitly not thinking about how easy/hard the various combos were to set up, but merely "if you can freely choose a deck composition, what cards do you want?"
Certainly a valid interpretation. Like I said, the Chapel and Talisman are really there to enable the NatVil/Watchtower combo. I think your answer of NatVil/Watchtower/Vault definitely gets at the crux of the same combo that I saw.
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The Courtyard/Native Village trick is neat. I've actually done it with Spy/Native Village. In my mind, it would have been a perfectly acceptable answer to the question, which was simply to find synergies within the set of 10 cards.
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