Isla Perdida is an island twice the size of Isla Nublar, at approximately 15 miles long, and 9 miles wide. As John Hammond would have told you, he spared no expense.
Keep in mind that some of these places may have signs (if they're still standing) pointing to them, or are labeled on the maps! Otherwise, I suppose characters are free to refer to them as 'that building'.
Pictures linked are approximations (and not the best ones, I admit), so don't feel tied down by them.
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The Bunker: The first place you awaken to, this appears to be an average bunker-
cots line the walls of many rooms, worn and dusty, and a thin beam of light falls into the room from between crooked shades. There are a few bathrooms (not that any would be advised to use them), as well as some out of commission
vending machines,
phone booths, and a
restaurant area. Venture outside, and you might want to start searching for Toto, because you sure aren't in Kansas anymore.
Also in the bunker are a few medical supplies, the walkie-talkies you discover upon waking up, and an office with
shattered computers.
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The Emergency Bunker: Similar to the bunker at first, the emergency bunker is, as it sounds, a place containing emergency supplies. Inside, should one look hard enough, tranquilizing rifles, batteries, maps (of pipes, electrical lines, and building layouts-- blueprints) can be found. More menial supplies, such as batteries or canned food, can also be found. The walls here are several times thicker, with doors that have heavy slide-locks.
In a wing inside, there is also an
infirmary, where most of the first aid kits in the bunker came from, extra blankets, and various medical supplies. This bunker is located to the southwest of the Bunker, and is close to the Power Shed.
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Abandoned Laboratory: Test tubes, containers, those funny little scalpels you've only ever seen on T.V.? All here. The lab, with a faded logo on the door that you can't even make out if you squint and turn your head, is a fairly small location compared to the bunker- inside it are about a dozen or so separate rooms, each with a different specialty; One might have the
remnants of eggshells, another might be
littered with papers and shattered glass vials. All that can be said here is that though it may tempt your curiosity, it's evident that all the important notes have been cleared out.
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Visitor's Center: The
main control room,
incubation labs and embryo storage rooms and all that are located inside the Visitor's Center. There is also a garage in the basement, filled with two dozen Land Cruisers. They're all powered by the system, which makes them, of course, inoperable. There are only two Cruisers with red stripes on the side-- those cars are just like any other car, but driving them might be difficult if you don't have the keys. Other gas powered cars can be found abandoned throughout the park.
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Land Cruisers: You can find a few odds and ends in these vehicles, such as a set of four or five flares, brochures, first aid kits, binoculars (with night vision!), and radios. These battery-operated radios do work, even when the power's off, but only between the cars.
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Hotel: Surrounded by a
tennis court and
pool, this place would look rather
luxurious-- had both not been torn to shreds. As it is, the pool water hasn't been cared for, the tennis court looks closer to an extension of the forest, and the hotel itself is home to many unpleasant guests that have little interest in keeping it clean.
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Power Shed: Fenced in separately, this is a small shed just off the side of the emergency bunker. The door has been kicked open long ago, and those brave enough to venture inside will find many wires and pipes, as well as shelves full of tools (nothing more than the lone wrench, unfortunately), and an out of order power box at the end. The wires for it have been completely ripped out and mangled-- beyond repair, it would seem.
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Lake: In the center of the island, you may be fortunate to come across what closely resembles a large pond. Beware, however, as this also serves as the spot where most of the dinosaurs come to
drink or hunt. It's the biggest source of fresh water on the island.
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Mountains/
Caves: Along the east and north outskirts, the area becomes mountainous. Far east, there is even a tall mountain with a
steep side, ending in a cliff. Any curious enough to climb them will notice an abundance of caves- some small, some larger. It's advised you watch your footing, especially in bad weather. Don't forget to keep an eye out for sky predators. And goats.
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Forest: Denser in the center of the island, with plenty of
thick plants and trees-- most of which would be unrecognizable, as they only existed in the Jurassic Period. Like
these.
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Waterfall: A river runs through the center of the island, where the current carries the ocean water east. In the rocky area along the east coast, the water flows overtop and comes down like a waterfall before flowing back into the ocean. There is another cave behind it, containing nothing of particular interest- three or four average sized people may be able to squish inside, if the need arises.
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Pteranodon Dome and Bridge: In the east side mountain range, perched on top of the innermost mountain to the island, there is a large wire dome. Although shaped like a birdcage, it's far too large to be the one you keep your pet canary in. This dome was previously occupied by pteranodons before they escaped from it, but one or two might decide to pay it a visit.
All that might be found here are fences, pteranodon droppings, a few broken bridges that should connect different areas inside the dome, and a dense fog that never seems to lift.
A long, mostly intact wooden bridge with siding (to prevent falls) connects the entrance to the dome to a mountain thirty feet away, where a lift (currently inoperable) leading to the base of the mountains stands.
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Northern Flatland Area: A large field taking up most of the island's north area. It is inhabited by the occasional tree, but consists mostly of grass and herds of herbivorous dinosaurs. A partially completed 'tour path' (a wire 'railway'-esque track designed for the cars to be led on) runs through here, and stops around a third of the way through.
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Southern Flatland Area: Drastically different from the north, these fields are filled with volcanic steam vents, making the air difficult to breathe in. Underneath are man-made concrete waterworks, to control flooding in the southern flatlands. It's because of these conditions that the velociraptors have built their nests. Long story short? Only a fool would venture into this territory.
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Marshland/
Swamps: Connected to the lake. A denser, thicker stretch of boggy land, heavy on the insect population as well.
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Perimeter Fence: Non-functional, this fence circles most of the island, high on cemented blocks. It's a very strong, sturdy wire, almost impossible to tear down. Most of it is ripped down already, but there are still some areas where it stands high. A few signs reading "10,000 VOLTS" in bright red writing can still be found.
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Beach: Calling it a beach would be an exaggeration, but the shoreline certainly bears enough similarities. The sand is very fine, a few destroyed hot dog stands still litter the area. Perhaps it was designed to be a beach.
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Helipad: Located near the loading docks, the helipad is a run of the mill slab of concrete with a big white "H".
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Loading docks: These docks now lay abandoned and deteriorating. A
cargo ship, run ashore and inoperable, is filled with mechanical and electronic equipment - as well as the carcasses of unfortunate crew members.
LAUGH AT IT AND DIE. ;_; Also it's probably not to scale, because I fail. And rhyme. All the time. I have been informed that it is 'less diseased' than the last map. SUCH IS THE WAY OF A GIMP PROGRAM. Rest in peace, ms paint map.
Also, that mountain's name is Bert. Bert Amuntin. The Fourth.
***Before you even look at this, please consult
rule 12 in the IC rules. Thanks, bbs!***
John Hammond introduced fifteen species of dinosaurs to the park before it was abandoned. It's not impossible that other species might one day have the pleasure of meeting your character face-to-face.
Also important is that there is no real way to speculate how a dinosaur of any kind would act save for in theory-- what we give you here are guidelines with which to base your assumptions. A T-Rex, for example, isn't likely to run away from another dinosaur. Rather, we can easily assume that it would give chase.
The format is as follows, for any seeking more divine knowledge:
⊗ DINOSAUR NAME AND LINK TO INFORMATION
EATING HABITS • SIZE COMPARISON • LOCATION ON ISLAND • POPULATION DENSITY ON ISLAND
Eating Habits: Carnivorous, herbivorous, omnivorous, or piscivorous (fish eating)?
Size Comparison: How large are they compared to an average human? We'll try our best with the links here, but not every dinosaur is going to have a picture available, so at the least we'll provide you with a height!
Location: Where on the island are they located?
Population Density: Approximately how many are there in total, and do they keep together, or spread out in different herds?
DISCLAIMER: We are aware that the novels and movies of Jurassic Park have portrayed the dinosaurs rather inaccurately [example: the t-rex had excellent vision]. However, since few people are as anal as this mod is about details, we're keeping to the movie/book dinosaurs to spare everyone from confusion.
~*~*~*~
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Allosaurus [
al-oh-SORE-us]
Carnivorous •
13 feet high, 28 feet long • Scattered • Small; 5, single
Though smaller than the infamous T-Rex, the allosaurus is still just as deadly. Think you're safe? Watch out, because you might be walking into an ambush. They'll use their strong jaws to rip and shred, and are fiercely aggressive.
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Anatotitan [
ah-NAH-toe-TIE-tan]
Herbivorous •
17 feet high, 30 feet long • Marshlands/Lake • Small; 11-15, four herds
Appearing almost similar to a giant duck, there are some that might find the anatotitan amusing-- until they note how big they are. Though harmless, plant eating dinosaurs, they might have a somewhat intimidating appearance, even with their large flat heads.
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Ankylosaurus [
ANK-ill-oh-SORE-us]
Herbivorous •
6 feet high, 25 feet long • Forest/Northern Flatland • Moderate; 15-25, two herds
You know those giant beetles you've seen crawling under your bed? Good. Now think bigger. The ankylosaurus is, essentially, a giant armoured lizard with a tail club made of solid bone. They won't attack most of the time, but do try not to provoke them.
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Apatosaurus [
ah-PAT-oh-SORE-us]
Herbivorous •
82 feet long, 13 feet high • Lake/Forest/Northern Flatland/Marshland • Moderate; 18-24, two herds
Among the more famous of dinosaurs is the apatosaurus. With their long necks and massive size, they can reach even the tallest tree branches. These gentle creatures will protect their young at all costs, and sometimes, even humans.
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Baryonyx [
BAH-ree-ON-ix]
Carnivorous/Piscivorous •
30 feet long, 13 feet high • River/Lake/Outskirts of the island • Small; 10-14, in pairs
Perhaps one of the few known fish eating dinosaurs, the baryonyx probably won't bother with eating people unless it was starving. They have a more crocodile-esque appearance, given the shape of its snout mixed with its demeanor, and use their large claw to hunt and gut fish.
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Brachiosaurus [
brack-ee-oh-SORE-us]
Herbivorous •
82 feet long, 40 feet high • Lake/Forest/Northern Flatland/Marshland • Moderate; 15-20, one herd
Here you have one of the largest creatures to have walked the earth. The brachiosaurus is truly a sight to behold, much like the apatosaurus (they're nearly the same in most elements).
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Dilophosaurus [
die-LOAF-oh-SORE-us]
Carnivorous •
8 feet high, 20 feet long. • Outskirts of Forest/Near the river • Small; 10-15, single
Among some of the lesser threatening dinosaurs is the dilophosaurus. Though still carnivorous, it prefers smaller prey over the challenge of hunting something larger. Still, caution is advised should you run into one. They lack size, but not speed.
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Gallimimus [
GAL-ih-MIME-us]
Carnivorous •
8 feet high, 20 feet long • Northern Flatland • Moderate; 30-35, three herds
While true that these are some of the smaller dinosaurs, they can still reach a dangerous size. Almost duck-like in appearance, they further Alan Grant's theory that dinosaurs bore many similarities to flocks of birds.
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Parasaurolophus [
pah-ra-sore-OLL-oh-fuss]
Herbivorous •
13 feet high, 33 feet long • Lake/Northern Flatland • Moderate; 15-20, two herds
While similar in basic appearance to a duck, this one is definitely not to be mistaken for one. They sport hollow crests on their heads, which seem to serve no purpose other than identifying gender.
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Procompsognathus [
pro-comp-sog-NATH-us]
Carnivorous •
2 feet high, 4 feet long • Beach, caves and forests • Large; 60+, separate flocks
"JESUS CHRIST IT'S A DEFORMED CHICKEN", as is quoted by the lovely Selina. In actuality, however, that isn't very far off. Assuming you like your chickens thrice as large, featherless, and with teeth and claws to boot.
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Pteranodon [
ter-ANN-oh-don]
Piscivorous •
Wingspan up to 30 feet, height varies per size • Mountains/Pterodactyl Dome/the sky • Small; 8, flock
Winged creatures of the sky, and also vicious hunters-- if you're a fish. They may be intimidating, but as long as you leave them be, you need not fear an attack. Venture into their territory, though... well, you'd best be on your guard.
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Stegosaurus [
STEG-oh-SORE-us]
Herbivorous •
13 feet high, 29 feet long • Northern Flatland • Small; 8, herd
A classic symbol that comes to mind when one hears the word 'dinosaur'. The steogosaurus is, perhaps, among the most unique and characterized of them all, noticable mainly due to the ridge of plates that runs along it's back. Being around the size of a bus, it's other aspects aren't easy to miss, either.
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Tricerotops [
try-SER-a-tops]
Herbivorous •
9 feet high, 30 feet long • Northern Flatland • Small; 15, three herds
Fierce, horned creatures, with females that fight for dominance. Despite that, they're generally placid unless provoked or attacked.
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Tyrannosaurus Rex [
tih-RAN-oh-SORE-us REX]
Carnivorous •
16 feet high, 42 feet long • Dense forests • Small; 5, Single
These tyrant kings, though ferocious and among the most deadly, can prove rather easy to avoid: simply listen for the thunder of a T-Rex footfall. This disadvantage renders them scavengers, however they won't pass up a hunt if they see an opportunity. When confronted, freeze in position and pray you don't smell like dinner.
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Velociraptor [
vel-OSS-ih-rap-tore]
Carnivorous •
6 feet high, 6 feet long • Localized to the south • Large; 50+, separate groups
Velociraptors are nocturnal animals, hunting mainly at night in packs of five, ten, or even more - though it's not unlikely they prowl during the day. They stalk their prey from all sides, moving and working as a team, communicating with a series of chirps, screeches and snarls.
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