Mage: The Age Of Wonder - Can Has Access Policy

Nov 03, 2009 21:55

The 'Rules' are now live and available from here: http://fictionauts.org/Read more... )

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Comments 5

commlal November 3 2009, 22:15:11 UTC
Its a good step in the right direction. Any ideas on dates yet?

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inskauldrak November 4 2009, 14:40:51 UTC
No fixed dates yet apart from pre-game on 5th Dec and some other meets to help with concepts etc before then as requested.

We'll be probably looking at late end of the month as the regular slot.

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danfossydan November 5 2009, 03:05:02 UTC
Cool. I'm starting to book myself up for January already. The dates are extremely important to me. Much more so than the rules. :P

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danfossydan November 5 2009, 03:09:50 UTC
Rules look fine, Combat unsure of, compentent folk should rarely miss and do alot of damage. This concerns me a bit.

I'm not a fan of policy :p but nothing in yours discourages me from wanting to play.

I think saying exactly which rule book your basing this stuff on would be good.

I'm not sure if its 2nd Edition or Revised Edition. They are pretty simalar but I'd rather use the same one as your using for my plotting and scheming (and 'blagging')

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inskauldrak November 5 2009, 18:21:36 UTC
Well, revised is basically second but with a naff 'Spirit nuke' and making it hard to do magic without rotes - both of which we've taken out! ; )

"ompentent folk should rarely miss and do alot of damage. This concerns me a bit."

The thing is competent folk in TT will rarely miss: Dex 2 Brawl 2 vs someone with Dex 2 and no dodge is almost always going to hit. I will double check it further though.

Most combat will be cinematic but I take your concerns seriously and will talk it over with Dave.

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